Orianna The Lady of Clockwork

- Mid/Bot
- 4800
- 880
-
Clockwork Windup
- Orianna’s autoattacks deal an additional 10 / 18 / 26 / 34 / 42 / 50 (+0.15 per ability power) magic damage every hit. Additionally, attacking the same target within 4 seconds deals an extra 20% magic damage on the second hit, and 40% extra on the third and further hits.
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Command: Attack
- Active: Orianna commands her ball to fly towards target location, dealing magic damage to all enemies that the ball passes through and that are on the destination area. However, the ball deals 10% less damage for each subsequent target hit down to a minimum of 40% damage done. Her ball remains behind at that location afterwards. Range: 825 Cost: 50 mana Cooldown: 6/5.25/4.5/3.75/3 seconds Magic Damage: 60/90/120/150/180 (+0.5 per ability power) Minimum Magic Damage: 24 / 36 / 48 / 60 / 72 (+0.2 per ability power)
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Command: Dissonance
- Active: Orianna commands the Ball to emit an electric pulse around its current location, dealing magic damage to all units around it and leaving an electric field on the area for 3 seconds. The field speeds up allies and slows enemies that walk over it. This effect diminishes to normal over 2 seconds after leaving the area. Cooldown: 9 seconds Radius of AoE: 255 Cost: 70/80/90/100/110 mana Magic Damage: 70/115/160/205/250 (+0.7 per ability power) Initial Movement Speed Modifier: 20/25/30/35/40 %
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Command: Protect
- Passive: The allied champion the Ball is currently attached to is granted bonus armor and magic resistance. Active: Orianna commands the Ball to fly to and attach onto an allied champion, dealing damage to enemies it passes through and shielding the allied champion when it arrives for 4 seconds. Cost: 60 mana Cooldown: 9 seconds Range: 1100 Bonus Armor & Magic Resist: 10/15/20/25/30 Shield Strength: 80/120/160/200/240 (+0.4 per ability power) Magic Damage: 60/90/120/150/180 (+0.3 per ability power)
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Command: Shockwave
- Active: Orianna commands her ball to unleash a shockwave after a short delay, dealing magic damage to nearby enemies and flinging them into the air a set distance towards, and possibly over, the Ball. Radius of AoE: 400 Fling distance: 350 (estimate) Cost: 100/125/150 mana Cooldown: 120/105/90 seconds Magic Damage: 150/225/300 (+0.7 per ability power)
Health Points | 385 |
---|---|
Mana | 250 |
Damage | 44 |
Attack Range | 525 |
Armor | 8 |
IP Cost | 4800 |
Health Regen | 5.95 |
Mana Regen | 7 |
Attack Speed | 0.658 |
Movement Speed | 325 |
Magic Resistance | 30 |
1 lvl |
Item builds
Start items
Athene's Unholy Grail
+60 Ability Power +25 Magic Resist +20% Cooldown Reduction +100% Base Mana Regen UNIQUE Passive: Restores 30% of maximum Mana on kill or assist. UNIQUE Passive - Mana Font: Restores 2% of missing Mana every 5 seconds.
Health Potion
Limited to 5 at one time. Click to Consume: Restores 150 Health over 15 seconds.
Boots of Speed
Limited to 1. UNIQUE Passive - Enhanced Movement: +25 Movement Speed (Unique Passives with the same name don't stack.)
Core items
Sorcerer's Shoes
+15 Magic Penetration UNIQUE Passive - Enhanced Movement: +45 Movement Speed (Magic Penetration: Magic damage is increased by ignoring an amount of the target's Magic Resist equal to Magic Penetration.) (Unique Passives with the same name don't stack.)
Rabadon's Deathcap
+120 Ability Power Unique: +35% ability power
Haunting Guise
+25 Ability Power +200 Health UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
Endgame items
Enchantment: Alacrity
Limited to 1 of each enchantment type. Enchants boots to have Alacrity bonus. UNIQUE Passive - Alacrity: +20 Movement Speed (Unique Passives with the same name don't stack.)
Zhonya's Hourglass
+100 Ability Power +45 Armor UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (90 second cooldown).
Liandry's Torment
+80 Ability Power +300 Health UNIQUE Passive - Eyes of Pain: +15 Magic Penetration. UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
Void Staff
+80 Ability Power UNIQUE Passive: +35% Magic Penetration.
Skillorder
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Runes
Glymph
x9
Greater Glyph of Warding
+1.34 magic resist
Mark
x9
Greater Mark of Insight
+0.95 magic penetration
Seal
x9
Greater Seal of Replenishment
+0.41 mana regen / 5 sec.
Quintessence
x3
Greater Quintessence of Studio Rumble
+1.5% movement speed
- +12.06 magic resist
- +8.55 magic penetration
- +3.69 mana regen / 5 sec.
- +4.5% movement speed
Masteries
1/1
0/4
4/4
0/2
0/4
4/4
0/1
3/3
0/1
1/1
0/2
0/2
2/3
1/1
0/1
0/3
4/4
1/1
OFFENSE:
21
0/1
0/3
0/4
0/2
0/3
0/3
0/2
0/2
0/2
0/1
0/1
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/1
DEFENSE:
0
1/1
1/3
3/3
0/1
0/1
0/3
3/3
0/2
0/4
1/1
0/3
0/1
0/2
0/4
0/3
0/1
0/1
0/3
0/1
UTILITY:
9
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