Nocturne The Eternal Nightmare

- Jungler
- 4800
- 880
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Umbra Blades
- Every 10 seconds, Nocturne's next attack strikes surrounding enemies for 120% of his physical damage and heals himself for 10 / 18 / 26 per target hit. Nocturne's autoattacks reduce this cooldown by 1 second.
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Duskbringer
- Active: Nocturne sends a shadow blade in a line that deals physical damage to all enemies it passes through, leaves a Dusk Trail on its path, and causes champions who are hit to also leave a Dusk Trail when they move for 5 seconds. While on the trail, Nocturne ignores unit collision and has increased movement speed and attack damage. Cooldown: 10 seconds Range: 1200 Cost: 60/65/70/75/80 mana Physical Damage: 60/105/150/195/240 (+0.75 per bonus attack damage) Movement Speed Bonus: 15/20/25/30/35 % Attack Damage Bonus: 15/25/35/45/55
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Shroud of Darkness
- Passive: Nocturne empowers his blades, permanently gaining attack speed. Active: Nocturne creates a magical shield for 1.5 seconds which can block the next enemy spell that hits him. If an ability is blocked by the shield, his passive attack speed is doubled for 5 seconds. Cost: 50 mana Attack Speed Bonus: 20/25/30/35/40 % Cooldown: 20/18/16/14/12 seconds
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Unspeakable Horror
- Active: Nocturne plants a nightmare into his targets mind, dealing magic damage over 2 seconds and placing a leash on the target for the duration. If Nocturne stays within leash range of the target for the full duration, the target becomes feared. Range: 425 Leash range: 465 Cost: 60/65/70/75/80 mana Cooldown: 15/14/13/12/11 seconds Magic Damage: 50/100/150/200/250 (+1.0 per ability power) Fear Duration: 1/1.25/1.5/1.75/2 seconds
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Paranoia
- Active: Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds; this includes champions, minions, wards, towers, and clairvoyance.While Paranoia is active, Nocturne can launch himself at a visible enemy champion, dealing physical damage. Cost: 100 mana Sight reduction: 300 Cooldown: 180/140/100 seconds Physical Damage: 150/250/350 (+1.2 per bonus attack damage) Jump Range: 2000/2750/3500
Health Points | 430 |
---|---|
Mana | 215 |
Damage | 54 |
Attack Range | 125 |
Armor | 17 |
IP Cost | 4800 |
Health Regen | 7 |
Mana Regen | 6 |
Attack Speed | 0.668 |
Movement Speed | 345 |
Magic Resistance | 30 |
1 lvl |
Item builds
Start items
Health Potion
x5Limited to 5 at one time. Click to Consume: Restores 150 Health over 15 seconds.
Hunter's Machete
+8% Life Steal vs. Monsters UNIQUE Passive - Nail: Basic attacks deal 20 bonus damage on hit vs. Monsters. Killing a Large Monster grants +15 bonus experience.
Core items
Hexdrinker
+20 Attack Damage +35 Magic Resist UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs 110 to 280 (based on level) magic damage for 5 seconds (90 second cooldown).
Warden's Mail
+40 Armor UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 seconds.
Serrated Dirk
+20 Attack Damage UNIQUE Passive: +10 Armor Penetration UNIQUE Passive: After killing any unit, your next basic attack or single target spell deals +15 damage.
Wriggle's Lantern
+12 Attack Damage +30% Attack Speed UNIQUE Passive - Maim: Basic attacks against monsters deal 75 bonus magic damage and heal 10 Health on hit. UNIQUE Passive: Gain 30% increased Gold from monsters. UNIQUE Active: Places a Stealth Ward that reveals the surrounding area for 180 seconds (180 second cooldown). Transforms into Feral Flare at 30 kills, assists and large monster kills. (Champions and monsters killed with Hunter's Machete and Madred's Razors count toward this transformation) Limited to 1 Gold Income item
Boots of Speed
Limited to 1. UNIQUE Passive - Enhanced Movement: +25 Movement Speed (Unique Passives with the same name don't stack.)
Endgame items
The Bloodthirster
+75 Attack Damage UNIQUE Passive: +20% Life Steal UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level. This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
Maw of Malmortius
+60 Attack Damage +40 Magic Resist UNIQUE Passive: Grants +1 Attack Damage for every 2% of missing Health, up to a maximum of 35 Attack Damage. UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs 400 magic damage for 5 seconds (90 second cooldown). (Unique Passives with the same name don't stack.)
Frozen Mallet
+650 Health +40 Attack Damage UNIQUE Passive - Icy: Basic attacks slow the target's Movement Speed for 1.5 seconds on hit (40% slow for melee attacks, 30% slow for ranged attacks).
Randuin's Omen
+450 Health +60 Armor -10% Damage taken from Critical Strikes UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15%. UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
The Black Cleaver
+300 Health +55 Attack Damage +20% Cooldown Reduction UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 5% for 6 seconds (stacks up to 6 times, up to 30%). UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.
Berserker's Greaves
+30% Attack Speed UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Skillorder
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Runes
Glymph
x5
Greater Glyph of Warding
+1.34 magic resist
x4
Greater Glyph of Shielding
+0.15 magic resist per level (+2.7 at champion level 18)
Mark
x9
Greater Mark of Desolation
+1.66 armor penetration
Seal
x9
Greater Seal of Resilience
+1.41 armor
Quintessence
x3
Greater Quintessence of Strength
+2.25 attack damage
- +6.7 magic resist
- +0.6 magic resist per level
- +14.94 armor penetration
- +12.69 armor
- +6.75 attack damage
Masteries
0/1
4/4
0/4
0/2
4/4
0/4
0/1
0/3
1/1
0/1
0/2
0/2
0/3
0/1
0/1
0/3
0/4
0/1
OFFENSE:
9
1/1
0/3
4/4
2/2
3/3
0/3
1/2
0/2
0/2
1/1
0/1
0/1
3/3
3/3
1/1
0/3
0/1
1/1
1/1
DEFENSE:
21
0/1
0/3
0/3
0/1
0/1
0/3
0/3
0/2
0/4
0/1
0/3
0/1
0/2
0/4
0/3
0/1
0/1
0/3
0/1
UTILITY:
0
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Nocturne Jungle
(AoMi)
May 09, 2013 (u) 35 3 votes 3 comments -
Nocturne Easy Jungle
(Navariors)
August 22, 2013 (u) 2 0 votes 0 comments -
Noc jungle
(isus11)
May 09, 2013 (u) 0 6 votes 0 comments -
Jungle Nocturne
(Hejt)
May 09, 2013 (u) 0 4 votes 0 comments -
Nocturne jungle :)
(Kosssaa)
October 23, 2013 (u) 0 0 votes 0 comments
Is not bad at all that build, but you are considering nocturne as a jungler champ, based on offtank build instead o playing it as a mid-bot laner that deals tons of dagame with fast an efective 1vs1/1vs2 ganks
Is not bad at all that build, but you are considering nocturne as a jungler champ, based on offtank build instead o playing it as a mid-bot laner that deals tons of dagame with fast an efective 1vs1/1vs2 ganks
Is not bad at all that build, but you are considering nocturne as a jungler champ, based on offtank build instead o playing it as a mid-bot laner that deals tons of dagame with fast an efective 1vs1/1vs2 ganks
Is not bad at all that build, but you are considering nocturne as a jungler champ, based on offtank build instead o playing it as a mid-bot laner that deals tons of dagame with fast an efective 1vs1/1vs2 ganks
Is not bad at all that build, but you are considering nocturne as a jungler champ, based on offtank build instead o playing it as a mid-bot laner that deals tons of dagame with fast an efective 1vs1/1vs2 ganks
Is not bad at all that build, but you are considering nocturne as a jungler champ, based on offtank build instead o playing it as a mid-bot laner that deals tons of dagame with fast an efective 1vs1/1vs2 ganks