Nasus The Curator of the Sands

- Top/Jungler
- 1350
- 585
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Soul Eater
- Nasus drains his foe's spiritual energy, giving him a natural 10 / 15 / 20% life steal.
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Siphoning Strike
- Active: Nasus empowers his next basic attack within the next 10 seconds to deal bonus physical damage. If the ability deals a killing blow, Nasus gains 3 stacks of Siphoning Strike (doubled for killing champions, large minions and large monsters). Bonus Damage: 30 / 50 / 70 / 90 / 110 (+total stacks of Siphoning Strike) COST: 20 mana COOLDOWN: 8 / 7 / 6 / 5 / 4
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Wither
- Active: Nasus ages his target, slowing their movement speed by 35% for 5 seconds. The target's attack speed is also slowed by half the amount, initially slowed by 17.5%. The slow increases over the duration. Additional Movement Slow per second: 3 / 6 / 9 / 12 / 15% Max Movement Speed Slow: 47 / 59 / 71 / 83 / 95% Additional Attack Speed Slow per second: 1.5 / 3 / 4.5 / 6 / 7.5% Max Attack Speed Slow: 23.5 / 29.5 / 35.5 / 41.5 / 47.5% RANGE: 600 COST: 80 mana COOLDOWN: 15 / 14 / 13 / 12 / 11
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Spirit Fire
- Active: Nasus unleashes a spirit flame at a target 400-radius area, dealing magic damage to enemies caught within. The spirit flame burns for 5 seconds afterwards, dealing magic damage each second and reducing the armor of enemies within the area. Initial Magic Damage: 55 / 95 / 135 / 175 / 215 (+ 60% AP) Magic Damage Per Second: 11 / 19 / 27 / 35 / 43 (+ 12% AP) Total Magic Damage: 110 / 190 / 270 / 350 / 430 (+ 120% AP) Armor Reduction: 20 / 25 / 30 / 35 / 40 RANGE: 650 COST: 70 / 85 / 100 / 115 / 130 mana COOLDOWN: 12
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Fury of the Sands
- Active: Nasus summons a sandstorm to empower himself for 15 seconds, enlarging his size, gaining bonus health and increasing his attack range by 50 (175 total range). While the storm rages, enemies within 175 range take magic damage equal to a percentage of their maximum health (max of 240 magic damage per second per enemy). Nasus converts 6.375% of the damage done by the sandstorm into bonus attack damage for himself (max of 300 bonus attack damage). Bonus Health: 300 / 450 / 600 Magic Damage Per Second: 3 / 4 / 5% (+ 1% per 100 AP) of enemies' maximum health Total Magic Damage: 45 / 60 / 75% (+ 15% per 100 AP) of enemies' maximum health COST: 100 mana COOLDOWN: 120
Health Points | 410 |
---|---|
Mana | 200 |
Damage | 53.3 |
Attack Range | 125 |
Armor | 15 |
IP Cost | 1350 |
Health Regen | 7.5 |
Mana Regen | 6.6 |
Attack Speed | 0.638 |
Movement Speed | 350 |
Magic Resistance | 30 |
1 lvl |
Item builds
Start items
Hunter's Machete
+8% Life Steal vs. Monsters UNIQUE Passive - Nail: Basic attacks deal 20 bonus damage on hit vs. Monsters. Killing a Large Monster grants +15 bonus experience.
Health Potion
x5Limited to 5 at one time. Click to Consume: Restores 150 Health over 15 seconds.
Core items
Spirit Visage
+500 Health +70 Magic Resist +150% Base Health Regen +10% Cooldown Reduction UNIQUE Passive: Increases all healing received by 20%.
Iceborn Gauntlet
+65 Armor +20% Cooldown Reduction +500 Mana UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 125% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown). Size of zone increases with bonus armor.
Mercury's Treads
+25 Magic Resist UNIQUE Passive - Enhanced Movement: +45 Movement Speed UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 20%. (Unique Passives with the same name don't stack.)
Madred's Razors
+15% Attack Speed UNIQUE Passive - Maim: Basic attacks against monsters deal 50 bonus magic damage and heal 8 Health on hit. (Unique Passives with the same name don't stack.)
Endgame items
Warmog's Armor
+850 Health +200% Base Health Regen UNIQUE Passive: Grants Warmog's Heart if you have at least 3000 maximum Health. Warmog's Heart: Restores 15% of maximum Health every 5 seconds if damage hasn't been taken within 8 seconds.
Randuin's Omen
+450 Health +60 Armor -10% Damage taken from Critical Strikes UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15%. UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
Skillorder
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q ![]() |
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W ![]() |
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E ![]() |
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R ![]() |
Runes
Glymph
x9
Greater Glyph of Shielding
+0.15 magic resist per level (+2.7 at champion level 18)
Mark
x9
Greater Mark of Alacrity
+1.7% attack speed
Seal
x9
Greater Seal of Resilience
+1.41 armor
Quintessence
x3
Razer Quintessence of Speed
+1.5% movement speed
- +1.35 magic resist per level
- +15.3% attack speed
- +12.69 armor
- +4.5% movement speed
Masteries
1/1
1/4
0/4
2/2
4/4
0/4
0/1
0/3
1/1
0/1
0/2
0/2
0/3
0/1
0/1
0/3
0/4
0/1
OFFENSE:
9
1/1
0/3
4/4
2/2
3/3
1/3
1/2
2/2
0/2
1/1
0/1
1/1
3/3
0/3
1/1
0/3
0/1
0/1
1/1
DEFENSE:
21
0/1
0/3
0/3
0/1
0/1
0/3
0/3
0/2
0/4
0/1
0/3
0/1
0/2
0/4
0/3
0/1
0/1
0/3
0/1
UTILITY:
0
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Jungle Nasus
(Hejt)
May 09, 2013 (u) 31 4 votes 1 comments -
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July 27, 2014 (u) 1 0 votes 0 comments -
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October 30, 2013 (u) 1 0 votes 0 comments -
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(galeb)
August 31, 2013 (u) 1 1 votes 0 comments -
OP (without runes ;p)
(xKujak)
May 14, 2013 (u) 1 5 votes 0 comments -
Hextech Nasus (backdooring, jungling 1v4 lategame monster)
(Solteszka)
July 19, 2013 (u) 1 1 votes 0 comments -
Top Lane Nasus
(asianricebowl)
August 22, 2013 (u) 0 0 votes 0 comments
Everything here is good,exept dont max E max Q
Everything here is good,exept dont max E max Q
Everything here is good,exept dont max E max Q
Everything here is good,exept dont max E max Q
Everything here is good,exept dont max E max Q
Everything here is good,exept dont max E max Q