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Lissandra The Ice Witch

  • Mid
  • 6300
  • 975
  • Iceborn
  • Ice Shard
  • Ring of Frost
  • Glacial Path
  • Frozen Tomb
Health Points 365
Energy 0
Damage 48
Attack Range 550
Armor 10
IP Cost 6300
Health Regen 6
Energy Regen 0
Attack Speed 0.625
Movement Speed 325
Magic Resistance 30

1 lvl

Lissie's icy set

Krasu Last update: May 22, 2013

Item builds

Start items

  • Health Potion

    x3
  • Faerie Charm

    x2

Core items

  • Catalyst the Protector

  • Seeker's Armguard

  • Chalice of Harmony

Endgame items

  • Sorcerer's Shoes

  • Rod of Ages

  • Zhonya's Hourglass

  • Rabadon's Deathcap

Situational items

  • Mercury's Treads

  • Abyssal Scepter

  • Void Staff

  • Athene's Unholy Grail

  • Morellonomicon

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item explanation

I start with 3 pots and 2 faerie charms because of their sustain, you can also star with a faerie charm, 3 red pots and wards. Mid game we build a chalice of harmony for our mana problems, an armguard for more tankyness and a catalyst for the same reason. Always try to get more ap with a large rod or a blasting wand and obviously buy some boots In late game game you can build an athene's or a morellonomicon, both are great. The abyssal scepter synergizes well with your boots and is great againts heavy ap teams. The void staff is awesome when the enemy starts building MR. and you cal change your sorcerer's boots for a mercury's or tabi's I don't like lyandry's on lissandra for the reason that there is a lot better items to build on her, the passive is good but it isn0t a a good damage (it would be better if it was total health, no current health) I rather build her the abyssal scepter a void staff,morellonomicon or even a deathfire grasp is good. If you have time you can build an archangel's staff, it goes well with the rod of ages. But i don't personally like it, because it takes it's time to stack and more on liss with al her Cd's

Skillorder

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Q

Ice Shard

W

Ring of Frost

E

Glacial Path

R

Frozen Tomb
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Summoner spells

Spells

  • Flash

  • Ignite

spells

  • Flash

  • Teleport

spells

  • Teleport

  • Ignite

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Runes

Glymph

  • x9

Mark

  • x9

Seal

  • x9

Quintessence

  • x3
  • +1.53 ability power per level
  • +8.55 magic penetration
  • +9.72 health per level
  • +14.85 ability power
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note*

or you can also use movement speed quints, and armor seal and magic resist glyph. Those aro good options

Masteries

  • 0/1
  • 0/4
  • 4/4
  • 0/2
  • 0/4
  • 4/4
  • 1/1
  • 2/3
  • 0/1
  • 1/1
  • 0/2
  • 0/2
  • 3/3
  • 1/1
  • 0/1
  • 0/3
  • 4/4
  • 1/1

OFFENSE:

21

  • 0/1
  • 0/3
  • 4/4
  • 0/2
  • 1/3
  • 3/3
  • 0/2
  • 0/2
  • 0/2
  • 1/1
  • 0/1
  • 0/1
  • 0/3
  • 0/3
  • 0/1
  • 0/3
  • 0/1
  • 0/1
  • 0/1

DEFENSE:

9

  • 0/1
  • 0/3
  • 0/3
  • 0/1
  • 0/1
  • 0/3
  • 0/3
  • 0/2
  • 0/4
  • 0/1
  • 0/3
  • 0/1
  • 0/2
  • 0/4
  • 0/3
  • 0/1
  • 0/1
  • 0/3
  • 0/1

UTILITY:

0

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masteries

classic 21 in offensivr, except the summoner's wrath masterie, i see that pointless, except your taking ignite and exhaust, that's why i spend that point on havoc or destruction. Anything that is more useful

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