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Lee Sin The Blind Monk

  • Top/Jungler
  • 4800
  • 880
  • Flurry
  • Sonic Wave
  • Safeguard
  • Tempest
  • Dragon's Rage
Health Points 428
Energy 200
Damage 55.8
Attack Range 125
Armor 16
IP Cost 4800
Health Regen 6.25
Energy Regen 50
Attack Speed 0.651
Movement Speed 350
Magic Resistance 30

1 lvl

Mid Sin

Naketbadkar Last update: May 10, 2013

Item builds

Start items

  • Health Potion

  • Boots of Speed

Core items

  • Maw of Malmortius

  • The Black Cleaver

  • The Bloodthirster

Endgame items

  • Last Whisper

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Mid Sin for the win!

ALWAYS GET WARDS!! Jump to wards for your own safety!

Skillorder

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Q

Sonic Wave

W

Safeguard

E

Tempest

R

Dragon's Rage
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Still more wards

Don't be afraid to skip an late game item for wards, I just did and we won!

Summoner spells

Spells

  • Ignite

  • Flash

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This would bee the place where I had some bad match history.. If I had any!

Runes

Glymph

  • x9

Mark

  • x9

Seal

  • x9

Quintessence

  • x3
  • +12.06 magic resist
  • +8.55 attack damage
  • +12.69 armor
  • +6.75 attack damage
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Early game

Start up with q'ing as much as you can to lower that badboy but do not jump to them! That starts up from level 2 when you got W, but make sure you have a minion/ward/ally to jump back to! At level 3 you q - q - e - w - e and boom 20% gone. If you got some balls you W in and follow up with a E and then Q for the kill! At level 6 go all out! When the enemy come back to your lane W to a minion, hit you E twice for the slow to make it easy to hit with the Q but DON'T JUMP YET! Hit of with the ult and ignite before you Q again! It deal 8% of missing health as damage so to take the best out of it make the Q jump last!

Masteries

  • 1/1
  • 0/4
  • 4/4
  • 0/2
  • 4/4
  • 0/4
  • 0/1
  • 3/3
  • 1/1
  • 0/1
  • 2/2
  • 2/2
  • 0/3
  • 0/1
  • 0/1
  • 3/3
  • 0/4
  • 1/1

OFFENSE:

21

  • 0/1
  • 0/3
  • 4/4
  • 0/2
  • 2/3
  • 3/3
  • 0/2
  • 0/2
  • 0/2
  • 0/1
  • 0/1
  • 0/1
  • 0/3
  • 0/3
  • 0/1
  • 0/3
  • 0/1
  • 0/1
  • 0/1

DEFENSE:

9

  • 0/1
  • 0/3
  • 0/3
  • 0/1
  • 0/1
  • 0/3
  • 0/3
  • 0/2
  • 0/4
  • 0/1
  • 0/3
  • 0/1
  • 0/2
  • 0/4
  • 0/3
  • 0/1
  • 0/1
  • 0/3
  • 0/1

UTILITY:

0

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Mid/Late Game

Make sure to pick your fights! If you are around 200 - 250 AD make sure to take out the carries! The lower health the better! Stay back for a while and let them drop to 80 - 75% before you jump in, you are kinda useless against high HP enemies but as soon as they drop below 75% your Q is amazing! Now go out there and make me proud!

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