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Kog'Maw The Mouth of the Abyss

  • Mid/Bot/Ad carry
  • 4800
  • 880
  • Icathian Surprise
  • Caustic Spittle
  • Bio-Arcane Barrage
  • Void Ooze
  • Living Artillery
Health Points 440
Mana 295
Damage 46
Attack Range 500
Armor 13
IP Cost 4800
Health Regen 5
Mana Regen 7.5
Attack Speed 0.665
Movement Speed 330
Magic Resistance 30

1 lvl

Try-Hard ADC Kog'Maw

quapper Last update: May 18, 2013

Item builds

Start items "

  • Health Potion

    x2
  • Long Sword

Starting items option #2 "

  • Doran's Blade

Starting items option #3 "

  • Health Potion

    x3
  • Boots of Speed

Core items "

  • Phantom Dancer

  • Berserker's Greaves

  • Blade of the Ruined King

Endgame items "

  • Last Whisper

  • Infinity Edge

  • Blade of the Ruined King

  • Phantom Dancer

Other possible late-game items

  • Banshee's Veil

  • Warmog's Armor

  • Enchantment: Furor

  • Runaan's Hurricane (Ranged Only)

  • Guardian Angel

  • The Bloodthirster

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When to get what

Zephyr works as a replacement for boots. If you want to keep your boots you should get the Furor enchantment for amazing kiting. GA is highly recommended against assassins like Zed, Kha'Zix and Katarina. Bloodthirster is something you should buy instead of Infinity edge if they have someone who can dive for you but has very little damage. If you keep lifestealing from them they won't kill you because they have low damage. Zephyr and Mercurial Scimitar are 2 great items vs. a team that can nearly stun-lock you. Example: Leona + Renekton Hurricane is good if you have allies that can lock enemies up and be close to eachother so you can kill all of them fast.

Skillorder

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Q

Caustic Spittle

W

Bio-Arcane Barrage

E

Void Ooze

R

Living Artillery
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Why level skills in that order?

W is your main damage. W is the reason why you get so much attack speed on Kog'Maw. Q 2nd is because of the passive attack speed and all of the resistance reduction. 25 armor/magic resistance removed at level 13 is pretty damn brutal. It can also help you secure CS under tower. E last becase the slow and damage is pretty insignificant. Unless you're playing AP Kog'Maw

Summoner spells

Spells

  • Barrier

  • Flash

Other possibilities (Barrier replacements)

  • Heal

  • Exhaust

  • Cleanse

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Why these summoners?

Flash is the best summoner spell. Unless you're playing Singed/Olaf or the likes. Barrier for extra "health" in case you get blitz grabbed. Good vs. ignite. Heal is better than barrier in the long run seeing as Barrier is of course only temporary. Exhaust is good if your support goes ignite and you're playing vs. the likes of Vayne where you need an exhaust. Cleanse if you play vs. someone that can stun-lock you and you feel insecure.

Runes

Glymph

  • x9

Mark

  • x9

Seal

  • x9

Quintessence

  • x3
  • +1.35 magic resist per level
  • +0 Greater Mark of Destruction
  • +12.69 armor
  • +78 health
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Other runes

Other Glyphs: Attack speed (Not recommended as it will leave you vulnerable for magic damage late game) Other marks: Attack damage / Attack speed / Armor penetration

Masteries

  • 0/1
  • 4/4
  • 0/4
  • 0/2
  • 4/4
  • 0/4
  • 0/1
  • 3/3
  • 1/1
  • 0/1
  • 2/2
  • 2/2
  • 0/3
  • 0/1
  • 1/1
  • 3/3
  • 0/4
  • 1/1

OFFENSE:

21

  • 0/1
  • 0/3
  • 4/4
  • 0/2
  • 3/3
  • 1/3
  • 0/2
  • 0/2
  • 0/2
  • 1/1
  • 0/1
  • 0/1
  • 0/3
  • 0/3
  • 0/1
  • 0/3
  • 0/1
  • 0/1
  • 0/1

DEFENSE:

9

  • 0/1
  • 0/3
  • 0/3
  • 0/1
  • 0/1
  • 0/3
  • 0/3
  • 0/2
  • 0/4
  • 0/1
  • 0/3
  • 0/1
  • 0/2
  • 0/4
  • 0/3
  • 0/1
  • 0/1
  • 0/3
  • 0/1

UTILITY:

0

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Masteries

Basic ADC masteries. If you bring ignite swap Frenzy for Summoner's Wrath

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