Kog'Maw The Mouth of the Abyss

- Mid/Bot/Ad carry
- 4800
- 880
-
Icathian Surprise
- Upon dying, Kog'Maw starts a chain reaction in his body which causes him to gain up to 40% movement speed gradually over the duration of 4 seconds and detonate; dealing 100 + (25 x level) true damage to surrounding enemies.
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Caustic Spittle
- Passive: Permanently increases KogMaws attack speed. Active: KogMaw launches a corrosive projectile at a single target which deals magic damage and reduces its armor and magic resist for 4 seconds. Cost: 60 mana Cooldown: 8 seconds Range: 625 Attack Speed Bonus: 10/15/20/25/30 % Magic Damage: 60/110/160/210/260 (+0.7 per ability power) Armor and Magic Resist Reduction: 5/10/15/20/25
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Bio-Arcane Barrage
- Active: For 8 seconds, KogMaws autoattacks gain range and deal additional magic damage which is equal to a percentage of the targets max health. The damage caps at 100 against minions and monsters. Cost: 50 mana Cooldown: 17 seconds Bonus Range: 130/150/170/190/210 Max Health to Damage Ratio: 2/3/4/5/6% (+0.01% per ability power)
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Void Ooze
- Active: KogMaw launches a projectile in a line in front of him which deals magic damage to all enemies it passes through and leaves a trail for 4 seconds which slows enemies who stand on it. Cooldown: 12 seconds Range: 1,000 Cost: 80/90/100/110/120 mana Magic Damage: 60/110/160/210/260 (+0.7 per ability power) Slow: 20/28/36/44/52 %
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Living Artillery
- Active: KogMaw launches a living artillery shell to a target location at a great distance which falls after a 0.6 second delay, dealing magic damage to all enemies hit and revealing them for 4 seconds. It deals 225% base damage to Champions. Each subsequent Living Artillery in the next 6 seconds after a cast will cost 40 additional mana, capping at 200 per cast. Cost: 40 mana Radius of AoE: 200 Cooldown: 2/1.5/1 second(s) Magic Damage: 880 / 120 / 160(+0.3 per ability power)/ (+0.5 per bonus attack damage) Magic Damage to Champions: 180 / 270 / 360(+0.3 per ability power)/ (+0.5 per bonus attack damage) Range to Center of AoE: 1,400/1,700/2,200
Health Points | 440 |
---|---|
Mana | 295 |
Damage | 46 |
Attack Range | 500 |
Armor | 13 |
IP Cost | 4800 |
Health Regen | 5 |
Mana Regen | 7.5 |
Attack Speed | 0.665 |
Movement Speed | 330 |
Magic Resistance | 30 |
1 lvl |
Item builds
Start items
Health Potion
x3Limited to 5 at one time. Click to Consume: Restores 150 Health over 15 seconds.
Boots of Speed
Limited to 1. UNIQUE Passive - Enhanced Movement: +25 Movement Speed (Unique Passives with the same name don't stack.)
Core items
Phantom Dancer
+45% Attack Speed +30% Critical Strike Chance UNIQUE Passive - Spectral Waltz: While within 500 units of an enemy champion you can see, +12% Movement Speed and you can move through units. UNIQUE Passive - Lament: The last champion hit deals 12% less damage to you (ends after 10 seconds of not hitting).
Infinity Edge
+65 Attack Damage +20% Critical Strike Chance UNIQUE Passive: Critical strike bonus damage is increased by 50%.
Blade of the Ruined King
+25 Attack Damage +40% Attack Speed +10% Life Steal UNIQUE Passive: Basic attacks deal 6% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. Life Steal applies to this damage. UNIQUE Active: Deals 10% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown). Unique: Deal 10% of target champion's maximum health (min 100) as physical damage, get healed for the same amount while slowing the target by 25% for 3 seconds and gaining 25% movement speed for the same duration. (90 second cooldown). (550 range)
Berserker's Greaves
+30% Attack Speed UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Endgame items
Last Whisper
+25 Attack Damage UNIQUE Passive - Last Whisper: +30% Bonus Armor Penetration
Skillorder
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q ![]() |
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W ![]() |
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E ![]() |
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R ![]() |
Summoner spells
Spells
Flash
Cleanse
Runes
Glymph
x9
Greater Glyph of Shielding
+0.15 magic resist per level (+2.7 at champion level 18)
Mark
x5
Greater Mark of Strength
+0.95 attack damage
Seal
x7
Greater Seal of Resilience
+1.41 armor
Quintessence
Greater Quintessence of Strength
+2.25 attack damage
- +1.35 magic resist per level
- +4.75 attack damage
- +9.87 armor
- +-9 attack damage
Masteries
0/1
4/4
0/4
0/2
4/4
0/4
0/1
3/3
1/1
0/1
2/2
2/2
0/3
0/1
1/1
3/3
0/4
1/1
OFFENSE:
21
1/1
0/3
4/4
0/2
3/3
0/3
0/2
0/2
0/2
1/1
0/1
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/1
DEFENSE:
9
0/1
0/3
0/3
0/1
0/1
0/3
0/3
0/2
0/4
0/1
0/3
0/1
0/2
0/4
0/3
0/1
0/1
0/3
0/1
UTILITY:
0
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TONS OF DMG IN LATE GAME, and ga is good
TONS OF DMG IN LATE GAME, and ga is good
TONS OF DMG IN LATE GAME, and ga is good
TONS OF DMG IN LATE GAME, and ga is good
TONS OF DMG IN LATE GAME, and ga is good