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Kassadin The Void Walker

  • Mid
  • 3150
  • 790
  • Void Stone
  • Null Sphere
  • Nether Blade
  • Force Pulse
  • Riftwalk
Health Points 433
Mana 230
Damage 52.3
Attack Range 125
Armor 14
IP Cost 3150
Health Regen 6.95
Mana Regen 6.9
Attack Speed 0.638
Movement Speed 340
Magic Resistance 30

1 lvl

Captain Planets Burster counter Guide

Captain Planet Last update: August 10, 2013

Item builds

Start items

  • Health Potion

    x3
  • Faerie Charm

Early build

  • Amplifying Tome

  • Boots of Speed

  • Tear of the Goddess

Core items

  • Athene's Unholy Grail

  • Sorcerer's Shoes

  • Nashor's Tooth

Spell vampire gained from: "

  • Hextech Gunblade

  • Will of the Ancients

Endgame items "

  • Rabadon's Deathcap

  • Seraph's Embrace

  • Manamune

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Building to get them Mad

These items will help you to Own bursters and AD carrys aswell. Taking the Nashors in combination with the W and if bought Manamune you will have Tons of Magic Damage on hit and the Spell vampire does apply on your w. Buying A Hextech GB or WotA depends on wich Team mates you have and if the enemys are to fast for you to only reach with the Ultimate. The athenes grands you the mana regeneration wich you need in case you have to Cast the Ultimate multiple times and using Seraphs embrace/Muramana. Now to the last detail: Buying a Manamune or Archangle depends on if you get bursted or or want to get more Kills, If you get bursted and focused buy the ArchAngel for higher ap dmg and shield in case of trouble, If you want Kills more Quickly and dont want to get useless in case oif getting silenced buy Manamune for Hybrid damage and Magic Damage wich will work good with your w!

Skillorder

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Q

Null Sphere

W

Nether Blade

E

Force Pulse

R

Riftwalk
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The Unnormal Skill order!

Why do we have something Unusual? Well the problem is that Kassading Doesnt Deal enough Damage if you Max his w first. And Maxing the Q first will grant you serius Mana issues if you dont get your Blue buff! Force Pulse is a great slow tool, because of this you dont really need a Rilays. And the cooldown reduction will help you to cast your Nether Blade and Null Sphere more often!

Summoner spells

Spells

  • Ignite

  • Teleport

In case of Akali!

  • Exhaust

  • Flash

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Why these Summoner spells?

Why? Having Rift Walk is a great exchange for flash and Ignite Will give you: A DOT and Kill Securer! The in Case of Akali! Spell combination is because of her multiple High Range dashes and her high movement speed in most cases.

Runes

Glymph

  • x9

Mark

  • x9

Seal

  • x9

Quintessence

  • x3
  • +1.53 ability power per level
  • +0.9 ability power per level
  • +0.9 magic resist per level
  • +1.29 ability power per level
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Just a normal Midlane Rune Set!

This is just a normal Rune Set for an AP caster. AP at 18 runes are awesome as said in high level because of their ap advantage to their Flat versions! and The Mr at 18 runes are good because you have a good mr at the beginning and ending!

Masteries

  • 1/1
  • 0/4
  • 4/4
  • 0/2
  • 0/4
  • 4/4
  • 1/1
  • 3/3
  • 0/1
  • 1/1
  • 0/2
  • 0/2
  • 3/3
  • 1/1
  • 0/1
  • 0/3
  • 4/4
  • 1/1

OFFENSE:

23

  • 0/1
  • 3/3
  • 4/4
  • 0/2
  • 0/3
  • 0/3
  • 0/2
  • 0/2
  • 0/2
  • 0/1
  • 0/1
  • 0/1
  • 0/3
  • 0/3
  • 0/1
  • 0/3
  • 0/1
  • 0/1
  • 0/1

DEFENSE:

7

  • 0/1
  • 0/3
  • 0/3
  • 0/1
  • 0/1
  • 0/3
  • 0/3
  • 0/2
  • 0/4
  • 0/1
  • 0/3
  • 0/1
  • 0/2
  • 0/4
  • 0/3
  • 0/1
  • 0/1
  • 0/3
  • 0/1

UTILITY:

0

show author comments

Just easy non Defensive masteries!

I gonna update these but seriusly im a bit sleepy. High damage for your skills and auto attacks and a bit of defense! - Your Captain of the Planet!

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