Kassadin The Void Walker

- Mid
- 3150
- 790
-
Void Stone
- Kassadin takes 15% reduced magic damage and ignores unit collision.
-
Null Sphere
- Active: Kassadin fires an orb of void energy at a target enemy, dealing magic damage and interrupting channels. The excess energy forms around himself, granting a shield that absorbs magic damage for 1.5 seconds. Magic Damage: 70 / 95 / 120 / 145 / 170 (+ 70% AP) Shield Strength: 40 / 70 / 100 / 130 / 160 (+ 30% AP) RANGE: 650 COST: 70 / 75 / 80 / 85 / 90 Mana COOLDOWN: 9
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Nether Blade
- Passive: Kassadin's basic attacks deal 20 (+ 10% AP) bonus magic damage on-hit. Active: Kassadin charges his Nether Blade, causing his next basic attack to deal bonus magic damage, gain 50 range (200 total range) and restore a percentage of his missing mana (quintupled against champions). Magic Damage: 40 / 65 / 90 / 115 / 140 (+ 60% AP) Mana Restored: 4 / 5 / 6 / 7 / 8 % missing mana Mana Restored against Champions: 20 / 25 / 30 / 35 / 40 % missing mana COOLDOWN: 9
-
Force Pulse
- Passive: Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him (including his own spells). Upon reaching 6 charges, Kassadin gains the ability to cast Force Pulse. Active: Kassadin emits a pulse of void energy, dealing magic damage and slowing enemies in a 80º cone in front of him for 1 second. Magic Damage: 80 / 105 / 130 / 155 / 180 (+ 70% AP) Slow: 50 / 60 / 70 / 80 / 90% RANGE: 700 COST: 80 Mana COOLDOWN: 6
-
Riftwalk
- Active: Kassadin teleports to a nearby location, dealing magic damage to enemy units within 150 range upon arrival. Each subsequent Riftwalk within the next 20 seconds costs double the mana and deals bonus damage, stacking up to 4 times. Magic Damage: 80 / 100 / 120 (+ 2% of max mana) Bonus Damage per stack: 40 / 50 / 60 (+ 1% max mana) Maximum magic damage: 240 / 300 / 360 (+ 6% max mana) RANGE: 500 COST: 50 / 100 / 200 / 400 / 800 Mana COOLDOWN: 6 / 4 / 2
Health Points | 433 |
---|---|
Mana | 230 |
Damage | 52.3 |
Attack Range | 125 |
Armor | 14 |
IP Cost | 3150 |
Health Regen | 6.95 |
Mana Regen | 6.9 |
Attack Speed | 0.638 |
Movement Speed | 340 |
Magic Resistance | 30 |
1 lvl |
Item builds
Start items
Health Potion
Limited to 5 at one time. Click to Consume: Restores 150 Health over 15 seconds.
Crystalline Flask
UNIQUE Passive: Holds 3 charges and refills upon visiting the shop. UNIQUE Active: Consumes a charge to restore 120 Health and 60 Mana over 12 seconds.
Core items
Rabadon's Deathcap
+120 Ability Power Unique: +35% ability power
Rod of Ages
+300 Health +400 Mana +80 Ability Power Passive: Grants +20 Health, +40 Mana, and +4 Ability Power per stack (max +200 Health, +400 Mana, and +40 Ability Power). Grants 1 stack per minute (max 10 stacks). UNIQUE Passive - Valor's Reward: Upon leveling up, restores 150 Health and 200 Mana over 8 seconds.
Sorcerer's Shoes
+15 Magic Penetration UNIQUE Passive - Enhanced Movement: +45 Movement Speed (Magic Penetration: Magic damage is increased by ignoring an amount of the target's Magic Resist equal to Magic Penetration.) (Unique Passives with the same name don't stack.)
Endgame items
Guardian Angel
+60 Armor +60 Magic Resist UNIQUE Passive: Upon taking lethal damage, restores 30% of maximum Health and Mana after 4 seconds of stasis (300 second cooldown).
Zhonya's Hourglass
+100 Ability Power +45 Armor UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (90 second cooldown).
Void Staff
+80 Ability Power UNIQUE Passive: +35% Magic Penetration.
Skillorder
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Runes
Glymph
x9
Greater Glyph of Shielding
+0.15 magic resist per level (+2.7 at champion level 18)
Mark
x9
Greater Mark of Insight
+0.95 magic penetration
Seal
x9
Greater Seal of Resilience
+1.41 armor
Quintessence
x3
Greater Quintessence of Potency
+4.95 ability power
- +1.35 magic resist per level
- +8.55 magic penetration
- +12.69 armor
- +14.85 ability power
Masteries
1/1
0/4
4/4
0/2
0/4
4/4
0/1
2/3
0/1
1/1
0/2
0/2
3/3
1/1
0/1
0/3
4/4
1/1
OFFENSE:
21
0/1
0/3
0/4
0/2
0/3
0/3
0/2
0/2
0/2
0/1
0/1
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/1
DEFENSE:
0
1/1
0/3
3/3
1/1
0/1
0/3
3/3
0/2
0/4
1/1
0/3
0/1
0/2
0/4
0/3
0/1
0/1
0/3
0/1
UTILITY:
9
-
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