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Karma The Enlightened One

  • Support/Mid/Bot
  • 3150
  • 790
  • Gathering Fire
  • Inner Flame
  • Focused Resolve
  • Inspire
  • Mantra
Health Points 383
Mana 290
Damage 50
Attack Range 525
Armor 9
IP Cost 3150
Health Regen 4.7
Mana Regen 6.8
Attack Speed 0.625
Movement Speed 335
Magic Resistance 30

1 lvl

Karma Mid; The Booty-Hunter :3

violetviper Last update: December 10, 2014

Item builds

Start items

  • Doran's Ring

  • Health Potion

    x3

First Back

  • Chalice of Harmony

  • Boots of Speed

Core items

  • Sorcerer's Shoes

  • Athene's Unholy Grail

Endgame items

  • Void Staff

  • Liandry's Torment

  • Morellonomicon

  • Rabadon's Deathcap

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Situational Lategame

WARMOG'S ARMOR; if you feel weak and like you haven't got enough health. ABYSSAL SCEPTER; to annoy their magic user's s'more :D ZHONYA'S HOURGLASS; save your life (and strike dat golden pose at the end and be more beautiful than you already are! <3

Skillorder

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Q

Inner Flame

W

Focused Resolve

E

Inspire

R

Mantra
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Skill Placement

If you want the damage max 'q' first and then 'w' for the extra damage. if you need more safety, max the Shield second instead.

Summoner spells

Spells

  • Flash

  • Ignite

Never

  • Teleport

  • Clarity

alternative

  • Flash

  • Barrier

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My Summoner Spell Opinion

SPELLS: FLASH; is a must-have, both for escaping AND engaging. IGNITE; is for all the ones who (Almost) get away :3 NEVER: TELEPORT; it is good if your team's in a group fight (and they need help) and they're too faraway for you to save them if they place a ward at their location this CAN be useful. Otherwise, this isn't my type. CLARITY; Mana wont be a problem late-game so unless you like boosting a champion passer-by's mana, I don't suggest getting it. ALTERNATIVE; BARRIER; For the protection, and the amazing feeling of pissing off the other team :P

Runes

Glymph

  • x9

Mark

  • x9

Seal

  • x9

Quintessence

  • x3
  • +10.71 ability power
  • +8.55 magic penetration
  • +12.69 armor
  • +14.85 ability power
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Runes

If you want more mana regeneration go with mana regeneration runes in Seals and if you'd like more magic resist go with Greater Glyph Of Warding.

Masteries

  • 1/1
  • 0/4
  • 3/4
  • 0/2
  • 0/4
  • 4/4
  • 0/1
  • 3/3
  • 0/1
  • 1/1
  • 0/2
  • 0/2
  • 3/3
  • 1/1
  • 0/1
  • 0/3
  • 4/4
  • 1/1

OFFENSE:

21

  • 0/1
  • 0/3
  • 0/4
  • 0/2
  • 0/3
  • 0/3
  • 0/2
  • 0/2
  • 0/2
  • 0/1
  • 0/1
  • 0/1
  • 0/3
  • 0/3
  • 0/1
  • 0/3
  • 0/1
  • 0/1
  • 0/1

DEFENSE:

0

  • 1/1
  • 1/3
  • 3/3
  • 0/1
  • 0/1
  • 0/3
  • 3/3
  • 0/2
  • 0/4
  • 1/1
  • 0/3
  • 0/1
  • 0/2
  • 0/4
  • 0/3
  • 0/1
  • 0/1
  • 0/3
  • 0/1

UTILITY:

9

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Masteries

21/0/9 21/9/0 is also good :)

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