Kalista The Spear of Vengeance

- Physical Damage/Bot/Ad carry
- 6300
- 975
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Pierce
- Active: Kalista hurls a fast and narrow spear, dealing physical damage to the first enemy struck. If Pierce scores a kill, the spear will continue onward, passing all Rend stacks from the dead victim to the next enemy it hits. Physical Damage: 10 / 70 / 130 / 190 / 250 (+ 100% AD) RANGE: 1450 COST: 50 / 55 / 60 / 65 / 70 mana COOLDOWN: 8
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Fate's Call
- Active: Kalista draws her The Black Spear Oathsworn ally next to her, making them untargetable and disabling their spells for 4 seconds. Kalista's Oathsworn ally must be within 1400-range to cast Fate's Call. During Fate's Call, Kalista's Oathsworn can right-click a target location to dash there, stopping at the first enemy hit, knocking up all surrounding enemies for 1.5 and landing themselves at their maximum attack range from the target. RANGE: 1200 COST: 100 mana COOLDOWN: 90 / 75 / 60
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Rend
- Passive: Kalista's basic attacks and Pierce leaves her target speared for 4 seconds. There is no cap on the number of spears Kalista can lodge in her target. This passive is unavailable while Rend is on cooldown. Active: Kalista rips all spears from nearby enemies, dealing physical damage and slowing them for 2 seconds. Rend's damage is increased by a percentage for every spear beyond the first that Kalista ripped from them. If Rend scores a kill, the cooldown is refreshed. Physical Damage: 20 / 30 / 40 / 50 / 60 (+ 60% AD) Damage per Additional Spear: 5 / 9 / 14 / 20 / 27 (+15 / 18 / 21 / 24 / 27% AD) Slow: 25 / 30 / 35 / 40 / 45% COST: 30 mana COOLDOWN: 14 / 12.5 / 11 / 9.5 / 8
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Martial Poise
- Innate: Kalista cannot cancel her basic attacks and they will miss if she loses sight of her target before they hit. If Kalista enters a movement command while winding her basic attack or Pierce, she will drive through that direction when she launches her attack, dashing a short distance. Martial Poise distance scales with Enhanced Movement, and is increased by 25% when dashing backwards.
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Sentinel
- Soul-Marked - Passive: If Kalista and her The Black Spear Oathsworn ally attack the same target within 1.5 seconds of each other, the target will take additional magic damage equal to a percentage of their maximum health. This effect cannot occur on the same target for 8 seconds. Damage is capped against minions and monsters. Active: Kalista commands a soul sentinel to the target location within range, gaining sight in a ~450-length cone in front of it. The sentinel's sight is obstructed by terrain and brush. Upon reaching the target location, it will return to a point within ~1400 units of cast location. The sentinel will perform a total of 7 laps, including the first two lengths. The sentinel is vulnerable from behind and will die if attacked twice by an enemy champion or once by a tower. If the sentinel spots an enemy champion it will scream and stalk them for the next 4 seconds - revealing them for the duration. Kalista stores a charge of Sentinel every few seconds, and can store up to 2 charges. Magic Damage: 12 / 14 / 16 / 18 / 20% of target's maximum health Max. Damage Vs. Monsters: 100 / 125 / 150 / 175 / 200 Recharge Time: 90 / 80 / 70 / 60 / 50 RANGE: 5500 COST: 25 mana COOLDOWN: 30
Health Points | 518 |
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Mana | 232 |
Damage | 53.46 |
Attack Range | 550 |
Armor | 19 |
IP Cost | 6300 |
Health Regen | 6 |
Mana Regen | 6.3 |
Attack Speed | 0.648 |
Movement Speed | 325 |
Magic Resistance | 30 |
1 lvl |
Item builds
Start items
Warding Totem (Trinket)
Limited to 1 Trinket. Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds. Stores one charge every 180 - 120 seconds, up to 2 maximum charges. Ward duration and recharge time gradually improve with level. (Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)
Health Potion
Limited to 5 at one time. Click to Consume: Restores 150 Health over 15 seconds.
Doran's Blade
+8 Attack Damage +80 Health +3% Life Steal
Core items "
Situational build route
Situational build route
Berserker's Greaves
+30% Attack Speed UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Last Whisper
+25 Attack Damage UNIQUE Passive - Last Whisper: +30% Bonus Armor Penetration
Statikk Shiv
+35% Attack Speed +30% Critical Strike Chance +5% Movement Speed Passive: Moving and attacking will make an attack Energized. UNIQUE Passive - Shiv Lightning: Your Energized attacks deal 30~100 bonus magic damage (based on level) to up to 5 targets on hit (deals +75% bonus damage to minions and can critically strike).
Infinity Edge
+65 Attack Damage +20% Critical Strike Chance UNIQUE Passive: Critical strike bonus damage is increased by 50%.
Situational build route
Berserker's Greaves
+30% Attack Speed UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Last Whisper
+25 Attack Damage UNIQUE Passive - Last Whisper: +30% Bonus Armor Penetration
Youmuu's Ghostblade
+65 Attack Damage +10% Cooldown Reduction UNIQUE Passive: +20 Armor Penetration UNIQUE Active: Grants +20% Movement Speed and +40% Attack Speed for 6 seconds (45 second cooldown).
Blade of the Ruined King
+25 Attack Damage +40% Attack Speed +10% Life Steal UNIQUE Passive: Basic attacks deal 6% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. Life Steal applies to this damage. UNIQUE Active: Deals 10% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown). Unique: Deal 10% of target champion's maximum health (min 100) as physical damage, get healed for the same amount while slowing the target by 25% for 3 seconds and gaining 25% movement speed for the same duration. (90 second cooldown). (550 range)
Endgame items
Banshee's Veil
+500 Health +70 Magic Resist +100% Base Health Regeneration UNIQUE Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
The Bloodthirster
+75 Attack Damage UNIQUE Passive: +20% Life Steal UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level. This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
Situational build route continues
Banshee's Veil
+500 Health +70 Magic Resist +100% Base Health Regeneration UNIQUE Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
Infinity Edge
+65 Attack Damage +20% Critical Strike Chance UNIQUE Passive: Critical strike bonus damage is increased by 50%.
Skillorder
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Runes
Glymph
x9
Greater Glyph of Celerity
-0.05% cooldowns per level (-0.9% at champion level 18)
Mark
x9
Greater Mark of Strength
+0.95 attack damage
Seal
x9
Greater Seal of Resilience
+1.41 armor
Quintessence
x3
Greater Quintessence of Alacrity
+3.4% attack speed
- -0.45% cooldowns per level
- +8.55 attack damage
- +12.69 armor
- +10.2% attack speed
Masteries
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OFFENSE:
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DEFENSE:
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UTILITY:
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