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Jinx The Loose Cannon

  • Bot/Ad carry
  • 6300
  • 975
  • Get Excited!
  • Switcheroo!
  • Zap!
  • Flame Chompers!
  • Super Mega Death Rocket!
Health Points 420
Mana 170
Damage 50
Attack Range 525
Armor 14
IP Cost 6300
Health Regen 5
Mana Regen 5
Attack Speed 0.625
Movement Speed 325
Magic Resistance 30

1 lvl

Jinx train stop for No one

norrisator Last update: January 23, 2014

Item builds

Start items

  • Warding Totem (Trinket)

  • Health Potion

  • Doran's Blade

First back 1875

  • Boots of Speed

  • B. F. Sword

First back 1125

  • Boots of Speed

  • Vampiric Scepter

First Goal

  • The Bloodthirster

Then Secound and third goal "

  • Berserker's Greaves

  • Last Whisper

Choose One

  • Phantom Dancer

  • Statikk Shiv

Choose another one

  • Guardian Angel

  • Banshee's Veil

Buy this

  • Infinity Edge

Core items "

  • Last Whisper

  • Statikk Shiv

  • Berserker's Greaves

  • The Bloodthirster

Endgame items

  • Infinity Edge

  • Banshee's Veil

show author comments

This should be the buying order

The bloodthirster allows sustain in lane aganist those poke lanes eg: Lucian and Caitlyn. It also gives you are huge amount of damage in lane for poking and trades. Berserker greaves excel the passive from the minigun. The last whisper is to counter the early armour that can shut a jinx down such as a rushed sunfire. The static or Phantom gives the crits you need for the mid game to start chunking people down in 1vs1 and Teamfights. Next the defensive item also you to be more aggressive when pushing becuase you will not instantly die it also gives you more escapes from high cc teams or people such as leblanc who need the burst. Your last item should be IE this completes your transition to late game because of the 250% crits.

Skillorder

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Q

Switcheroo!

W

Zap!

E

Flame Chompers!

R

Super Mega Death Rocket!
show author comments

Skill order

Getting q allows trading at level 1. The e at level 2 means if you have a heavy ingage lane such as leona or thresh then if they land hook or stun you can easily stop them from moving or escaping thanks to chompers this can supply an easy first blood.

Summoner spells

Spells

  • Barrier

  • Flash

show author comments

U NEED THESE

Flash for your only escape Barrier for surviving burst and 1vs1 when its close

Runes

Glymph

  • x9

Mark

  • x9

Seal

  • x9

Quintessence

  • x3
  • +12.06 magic resist
  • +8.55 attack damage
  • +12.69 armor
  • +6% lifesteal
show author comments

Gives you survivablity and sustain

Just want and need them

Masteries

  • 0/1
  • 4/4
  • 0/4
  • 0/2
  • 0/4
  • 0/4
  • 0/1
  • 0/3
  • 0/1
  • 0/1
  • 0/2
  • 0/2
  • 0/3
  • 0/1
  • 0/1
  • 0/3
  • 0/4
  • 0/1

OFFENSE:

4

  • 0/1
  • 0/3
  • 0/4
  • 0/2
  • 0/3
  • 0/3
  • 0/2
  • 0/2
  • 0/2
  • 0/1
  • 0/1
  • 0/1
  • 0/3
  • 0/3
  • 0/1
  • 0/3
  • 0/1
  • 0/1
  • 0/1

DEFENSE:

0

  • 0/1
  • 0/3
  • 0/3
  • 0/1
  • 0/1
  • 0/3
  • 0/3
  • 0/2
  • 0/4
  • 0/1
  • 0/3
  • 0/1
  • 0/2
  • 0/4
  • 0/3
  • 0/1
  • 0/1
  • 0/3
  • 0/1

UTILITY:

0

show author comments

These masteries given are incorrect for the patch i am using

I will tell u where to put points Offense: 3/4 in fury 1/1 Butcher 3/3 Brute Force 1/1 Feast 1/1 Martial Mastery 3/3 Executioner 3/3 Warlord 1/1 Dangerous Game 1/1 Frenzy 3/3 Devastating Strikes 1/1 Warlord Defense: 2/2 Block 2/2 Recovery 1/1 Unyielding 3/3 Veteran Scars 1/1 Juggernaut So you will have mastery page 21/9/0

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