Jax Grandmaster at Arms

- Top/Jungler
- 1350
- 585
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Relentless Assault
- Basic attacks increase Jax's attack speed by 4% / 6% / 8% / 10% / 12% / 14%. Relentless Assault lasts for 2.5 seconds and stacks up to 6 times for a maximum of 24% / 36% / 48% / 60% / 72% / 84%.
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Leap Strike
- Active: Jax leaps towards a target, dealing physical damage if the target was an enemy. Cost: 60 mana Range: 700 Cooldown: 10/9/8/7/6 seconds Physical Damage: 70/110/150/190/230/(+0.6 per ability power)/ (+1.0 per bonus attack damage)
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Empower
- Active: Jax charges his weapon with energy, causing his next autoattack or Leap Strike to deal additional magic damage. This ability resets the autoattack timer. Cost: 30 mana Cooldown: 7/6/5/4/3 seconds Magic Damage: 40/75/110/145/180 (+0.6 per ability power)
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Counter Strike
- Active: Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area of effect abilities. At the end of the duration or if Counter Strike is activated again, Jax deals physical damage and stuns nearby enemies for 1 second. This spell deals 20% additional damage for each attack dodged to a maximum of 100% increased damage. Radius of AoE: 187.5 Cost: 70/75/80/85/90 mana Cooldown: 18/16/14/12/10 seconds Physical Damage: 50/75/100/125/150 (+0.5 per bonus attack damage) Max Physical Damage: 100/150/200/250/300 (+1.0 per bonus attack damage)
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Grandmaster's Might
- Passive: Jax deals additional magic damage on every third basic attack. The counter will be reset if he does not attack for 2.5 seconds. Active: Jax gains armor and magic resist. Cost: 100 mana Duration: 8 seconds Cooldown: 80 seconds Magic Damage: 100/160/220 (+0.7 per ability power) Armor Bonus: 25/35/45 (+0.3 per bonus attack damage) Magic Resist Bonus: 25/35/45 (+0.2 per ability power)
Health Points | 463 |
---|---|
Mana | 230 |
Damage | 56.3 |
Attack Range | 125 |
Armor | 18 |
IP Cost | 1350 |
Health Regen | 7.45 |
Mana Regen | 6.4 |
Attack Speed | 0.638 |
Movement Speed | 350 |
Magic Resistance | 30 |
1 lvl |
Item builds
Start items "
have fun
have fun
Health Potion
x4Limited to 5 at one time. Click to Consume: Restores 150 Health over 15 seconds.
Boots of Speed
Limited to 1. UNIQUE Passive - Enhanced Movement: +25 Movement Speed (Unique Passives with the same name don't stack.)
Core items
Trinity Force
+250 Health +25 Attack Damage +20% Critical Strike Chance +15% Attack Speed +10% Cooldown Reduction +5% Movement Speed +250 Mana UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions. UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
Hexdrinker
+20 Attack Damage +35 Magic Resist UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs 110 to 280 (based on level) magic damage for 5 seconds (90 second cooldown).
Blade of the Ruined King
+25 Attack Damage +40% Attack Speed +10% Life Steal UNIQUE Passive: Basic attacks deal 6% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. Life Steal applies to this damage. UNIQUE Active: Deals 10% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown). Unique: Deal 10% of target champion's maximum health (min 100) as physical damage, get healed for the same amount while slowing the target by 25% for 3 seconds and gaining 25% movement speed for the same duration. (90 second cooldown). (550 range)
Endgame items
Guardian Angel
+60 Armor +60 Magic Resist UNIQUE Passive: Upon taking lethal damage, restores 30% of maximum Health and Mana after 4 seconds of stasis (300 second cooldown).
Maw of Malmortius
+60 Attack Damage +40 Magic Resist UNIQUE Passive: Grants +1 Attack Damage for every 2% of missing Health, up to a maximum of 35 Attack Damage. UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs 400 magic damage for 5 seconds (90 second cooldown). (Unique Passives with the same name don't stack.)
The Black Cleaver
+300 Health +55 Attack Damage +20% Cooldown Reduction UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 5% for 6 seconds (stacks up to 6 times, up to 30%). UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.
Warmog's Armor
+850 Health +200% Base Health Regen UNIQUE Passive: Grants Warmog's Heart if you have at least 3000 maximum Health. Warmog's Heart: Restores 15% of maximum Health every 5 seconds if damage hasn't been taken within 8 seconds.
need to agresif
if jax got enemy egresif u must wait if he got farm in your turret and u gonna kill him in your turret
Skillorder
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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what zever
Runes
Glymph
x9
Greater Glyph of Warding
+1.34 magic resist
Mark
x9
Greater Mark of Strength
+0.95 attack damage
Seal
x9
Greater Seal of Resilience
+1.41 armor
Quintessence
x3
Greater Quintessence of Strength
+2.25 attack damage
- +12.06 magic resist
- +8.55 attack damage
- +12.69 armor
- +6.75 attack damage
follow and buys
need more
Masteries
1/1
4/4
0/4
0/2
4/4
0/4
0/1
3/3
1/1
0/1
2/2
2/2
0/3
0/1
0/1
3/3
0/4
1/1
OFFENSE:
21
0/1
0/3
4/4
0/2
3/3
1/3
0/2
0/2
0/2
1/1
0/1
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/1
DEFENSE:
9
0/1
0/3
0/3
0/1
0/1
0/3
0/3
0/2
0/4
0/1
0/3
0/1
0/2
0/4
0/3
0/1
0/1
0/3
0/1
UTILITY:
0
just follow
and see what happen
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