Janna The Storm's Fury

- Support/Bot
- 1350
- 585
-
Tailwind
- Increases the movement speed of all allied champions by 3%. This bonus is lost while Janna is dead.
-
Howling Gale
- Active: Janna summons a mighty whirlwind. She can activate the spell again to release the storm. On release the storm will fly in the direction it was cast, dealing magic damage to enemies and knocking them into the air. The damage done, knock up duration and distance traveled by the whirlwind increase for each second it channels to a maximum of 3. Range: 1100-1700 Knockup Duration: 0.8-1. 1 seconds Cost: 90/105/120/135/150 mana Cooldown: 14/13/12/11/10 seconds Magic Damage: 60/85/110/135/160 (+0.75 per ability power) Additional Damage: 25/30/40/50/60 per second charging Maximum damage: 135/175/230/285/340 (+0.75 per ability power)
-
Zephyr
- Passive: Janna summons an air elemental that increases her movement speed and enables her to pass through units. Active: Janna launches her elemental to deal magic damage and slow an enemys movement speed for 3 seconds. The passive is not active while the ability is on cooldown. Range: 600 Movement Speed Bonus: 4/7/10/13/16 % Cost: 40/50/60/70/80 mana Cooldown: 12/11/10/9/8 seconds Magic Damage: 60/115/170/225/280 (+0.6 per ability power) Slow: 24/30/36/42/48 %
-
Eye Of The Storm
- Active: Janna conjures a defensive gale that shields her target from incoming damage for up to 5 seconds. While the shield holds, the target will also gain an attack damage bonus. This ability can target turrets. Cooldown: 10 seconds Range: 800 Cost: 70/80/90/100/110 mana Shield Strength: 80/120/160/200/240 (+0.9 per ability power) Attack Damage Bonus: 14/23/32/41/50
-
Monsoon
- Active: Janna knocks surrounding enemies back and channels healing winds, restoring health to nearby allies each half second, for 4 seconds. Cooldown: 150/135/120 seconds Radius: 725 Max. knockback distance: 875 Cost: 100 / 150 / 200 mana Heal Per Half Second: 35/55/75 (+0.175 per ability power) Max Amount of Healing: 280/440/600 (+1.4 per ability power)
Health Points | 356 |
---|---|
Mana | 302 |
Damage | 49 |
Attack Range | 475 |
Armor | 9 |
IP Cost | 1350 |
Health Regen | 4.5 |
Mana Regen | 6.9 |
Attack Speed | 0.625 |
Movement Speed | 335 |
Magic Resistance | 30 |
1 lvl |
Item builds
Start items "
I usually start 2 health pots and 2 mana pots.
I usually start 2 health pots and 2 mana pots.
Warding Totem (Trinket)
Limited to 1 Trinket. Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds. Stores one charge every 180 - 120 seconds, up to 2 maximum charges. Ward duration and recharge time gradually improve with level. (Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)
Health Potion
Limited to 5 at one time. Click to Consume: Restores 150 Health over 15 seconds.
Ancient Coin
+25% Base Mana Regen UNIQUE Passive - Favor: Being near a minion death without dealing the killing blow grants 4 Gold and 5 Health. Limited to 1 Gold Income item ''Gold dust rises from the desert and clings to the coin.'' - Historian Shurelya, 11 November, 23 CLE
Core items "
Get these every game.
Get these every game.
Ardent Censer
+40 Ability Power +10% Cooldown Reduction +100% Base Mana Regen UNIQUE Passive: +8% Movement Speed UNIQUE Passive: Your heals and shields on another allied champion grant them 15% Attack Speed and 30 magic damage on-hit for 6 seconds. (This does not include regeneration effects or effects on yourself.)
Talisman of Ascension
+100% Base Health Regen +100% Base Mana Regen +10% Cooldown Reduction UNIQUE Passive - Favor: Being near a minion death without dealing the killing blow grants 6 Gold and 10 Health. UNIQUE Active: Grants nearby allies +40% Movement Speed for 3 seconds (60 second cooldown). Limited to 1 Gold Income item ''Praise the sun.'' - Historian Shurelya, 22 September, 25 CLE
Boots of Mobility
UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +105 Movement Speed when out of combat for 5 seconds. (Unique Passives with the same name don't stack.)
Sightstone
+150 Health UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop. (A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
Endgame items "
Zeke's Herald if mostly AD team, Morellonomicon if enemy has lots of healing, Zhonya's Hourglass if nothing else, or Banner of Command for help pushing.
Zeke's Herald if mostly AD team, Morellonomicon if enemy has lots of healing, Zhonya's Hourglass if nothing else, or Banner of Command for help pushing.
Banner of Command
+200 Health +100% Base Health Regen +60 Ability Power +20 Magic Resist +10% Cooldown Reduction UNIQUE Aura - Legion: Grants nearby allies +15 Magic Resist. UNIQUE Active - Promote: Greatly increases the power of a lane minion and grants it immunity to magic damage (120 second cooldown).
Zeke's Harbinger
+250 Mana +30 Armor +50 Ability Power +10% Cooldown Reduction UNIQUE Active - Conduit: Bind to target ally (60 second cooldown). UNIQUE Passive: When within 1000 units of each other, you and your ally generate Charges. Attacking or casting spells generates extra Charges. At 100 Charges, causing damage consumes them, increasing your and your ally's Ability Power by 20% and Critical Strike Chance by 50% for 8 seconds.
Zhonya's Hourglass
+100 Ability Power +45 Armor UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (90 second cooldown).
Morellonomicon
+80 Ability Power +20% Cooldown Reduction +100% Base Mana Regen UNIQUE Passive: Dealing magic damage to enemy champions below 40% Health inflicts Grievous Wounds for 4 seconds.
Skillorder
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q ![]() |
||||||||||||||||||
W ![]() |
||||||||||||||||||
E ![]() |
||||||||||||||||||
R ![]() |
Skills
Eye of the Storm is an amazing skill that can be used to save your ADC or make your ADC hit like a truck with the increased AD.
Summoner spells
Spells
Exhaust
Flash
Summoner Spells
Flash and Exhaust are pretty standard.
Runes
Glymph
x9
Greater Glyph of Warding
+1.34 magic resist
Mark
x9
Greater Mark of Insight
+0.95 magic penetration
Seal
x9
Greater Seal of Resilience
+1.41 armor
Quintessence
x3
Greater Quintessence of Potency
+4.95 ability power
- +12.06 magic resist
- +8.55 magic penetration
- +12.69 armor
- +14.85 ability power
Runes
Standard AP Runes
Masteries
0/1
0/4
4/4
0/2
0/4
4/4
0/1
0/3
0/1
1/1
0/2
0/2
0/3
0/1
0/1
0/3
0/4
0/1
OFFENSE:
9
0/1
0/3
0/4
0/2
0/3
0/3
0/2
0/2
0/2
0/1
0/1
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/1
DEFENSE:
0
0/1
3/3
3/3
0/1
0/1
0/3
3/3
0/2
4/4
0/1
0/3
0/1
2/2
0/4
1/3
0/1
1/1
3/3
1/1
UTILITY:
21
-
Support Janna
(Hav)
May 09, 2013 (u) 26 0 votes 3 comments -
Janna AP Mid
(tatainlovejabeaw)
September 10, 2013 (u) 1 0 votes 0 comments -
janna ap/support
(Blood-Of-Shadow)
June 26, 2013 (u) 0 0 votes 0 comments -
Janna: great support
(ARTTT)
July 28, 2013 (u) 0 0 votes 0 comments -
Jannananana naaa!
(Yoruma)
August 21, 2013 (u) 0 0 votes 0 comments -
Don't try with The Storm's Fury
(Yoruma)
August 21, 2013 (u) 0 0 votes 0 comments -
Don't try with The Storm's Fury
(Yoruma)
August 21, 2013 (u) 0 0 votes 0 comments -
Don't try with The Storm's Fury
(Yoruma)
August 21, 2013 (u) 0 0 votes 0 comments -
The Ultimate Support
(BlazinT10)
May 06, 2015 (u) 0 0 votes 0 comments
Show next 50 comments