Illaoi The Kraken Priestess

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Prophet of an Elder God
- nnate: Illaoi draws the presence of her god, spawning a Tentacle on nearby impassable terrain if none are nearby. Every time a target is hit by Harsh Lesson or has their Spirit pulled by Test of Spirit, all Tentacles in range attack the target once dealing 10 - 180 (based on level) (+ 120 / 130 / 140 / 150 / 160% AD) physical damage to all units in a line. Tentacles will also attack Vessels that enter their range, which can only happen once per tentacle per vessel. STATIC COOLDOWN: 20 - 12 (based on level)
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Tentacle Smash
- Passive: Illaoi's Tentacles deal bonus damage and restore 5% of her missing health if they strike at least one champion. Active: Illaoi slams her idol into the ground, briefly summoning a Tentacle that slams down in the target direction. Bonus Damage: 0 / 10 / 20 / 30 / 40% AD RANGE: 800 COST: 40 / 45 / 50 / 55 / 60 Mana COOLDOWN: 10 / 9 / 8 / 7 / 6
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Harsh Lesson
- Active: Illaoi's next basic attack gains bonus range and causes her to dash to her target, dealing bonus physical damage. Harsh Lesson resets Illaoi's autoattack timer. Bonus Physical Damage: 15 / 35 / 55 / 75 / 95 (+ 10% AD) RANGE: 「 225 」「 350 」 COST: 30 Mana COOLDOWN: 6 / 5.5 / 5 / 4.5 / 4
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Test of Spirit
- Active: Illaoi hurls a tendril forward in a line that stops at the first unit hit. If the unit is a champion, the tendril pulls their Spirit, granting true sight of them and placing it in front of her. The Spirit is connected to the target by a tether. The Spirit has 100% of their current health and lasts for 10 seconds, reduced by 1 second each time Illaoi receives damage from the target champion. The tether will be severed if the Spirit is killed or when the target moves too far away. Over the duration, the Spirit can be attacked by Illaoi and her allies. A percentage of the damage dealt to the Spirit is also dealt to the the target. Severing the tether slows the target by 80% decaying over 2 seconds, and marks them as a Vessel, causing them to spawn a Tentacle every 10 seconds for the next 60 seconds. If the Vessel kills 3 Tentacles or scores a takedown on Illaoi, they are freed from their curse. Damage Percentage: 25 / 30 / 35 / 40 / 45% (+ 8% per 100 AD) RANGE: 900 COST: 35 / 45 / 55 / 65 / 75 Mana COOLDOWN: 20 / 18 / 16 / 14 / 12
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Leap of Faith
- Active: Illaoi leaps into the air before slamming her idol into the ground, dealing physical damage to all nearby units. For the next 8 seconds, Illaoi summons a Tentacle for the duration for each enemy champion or Spirit hit, and all Tentacles become untargetable and swing 50% faster. Additionally, Harsh Lesson's base cooldown is reduced to 2 seconds for the duration. "There are kind and gentle gods. Mine isn't one of those." ― Illaoi Physical Damage: 150 / 250 / 350 (+ 50% bonus AD) RANGE: 450 COST: 100 Mana COOLDOWN: 120 / 105 / 90
Health Points | 585.6 |
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Mana | 300 |
Damage | 60 |
Attack Range | 125 |
Armor | 26 |
IP Cost | 6300 |
Health Regen | 9.5 |
Mana Regen | 7.5 |
Attack Speed | 0.571 |
Movement Speed | 340 |
Magic Resistance | 32.1 |
1 lvl |
Item builds
Start items
Health Potion
Limited to 5 at one time. Click to Consume: Restores 150 Health over 15 seconds.
Doran's Blade
+8 Attack Damage +80 Health +3% Life Steal
Starting items #2
Health Potion
Limited to 5 at one time. Click to Consume: Restores 150 Health over 15 seconds.
Doran's Shield
+80 Health Passive: Restores 6 Health every 5 seconds. UNIQUE Passive: Blocks 8 damage from single target attacks and spells from champions.
Core items
Boots of Swiftness
UNIQUE Passive - Enhanced Movement: +65 Movement Speed UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
Dead Man's Plate
+500 Health +50 Armor UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, silence, blind, polymorph, or immobilize effect, and slowly decays while slowed. UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 75% decaying over 1 second (melee only). ''There's only one way you'll get this armor from me...'' - forgotten namesake
The Black Cleaver
+300 Health +55 Attack Damage +20% Cooldown Reduction UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 5% for 6 seconds (stacks up to 6 times, up to 30%). UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.
Core items #2
Mercury's Treads
+25 Magic Resist UNIQUE Passive - Enhanced Movement: +45 Movement Speed UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 20%. (Unique Passives with the same name don't stack.)
Banshee's Veil
+500 Health +70 Magic Resist +100% Base Health Regeneration UNIQUE Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
Maw of Malmortius
+60 Attack Damage +40 Magic Resist UNIQUE Passive: Grants +1 Attack Damage for every 2% of missing Health, up to a maximum of 35 Attack Damage. UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs 400 magic damage for 5 seconds (90 second cooldown). (Unique Passives with the same name don't stack.)
Endgame items
Randuin's Omen
+450 Health +60 Armor -10% Damage taken from Critical Strikes UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15%. UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
Thornmail
+100 Armor UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage. (Bonus Armor is Armor from Items, Buffs, Runes and Masteries.) (Reflect damage is calculated based on damage taken before being reduced by Armor.)
Warmog's Armor
+850 Health +200% Base Health Regen UNIQUE Passive: Grants Warmog's Heart if you have at least 3000 maximum Health. Warmog's Heart: Restores 15% of maximum Health every 5 seconds if damage hasn't been taken within 8 seconds.
Skillorder
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Runes
Glymph
x6
Greater Glyph of Focus
-0.65% cooldowns
x3
Greater Glyph of Celerity
-0.05% cooldowns per level (-0.9% at champion level 18)
Mark
x9
Greater Mark of Strength
+0.95 attack damage
Seal
x9
Greater Seal of Resilience
+1.41 armor
Quintessence
x3
Greater Quintessence of Desolation
+3.33 armor penetration
- -3.9% cooldowns
- -0.15% cooldowns per level
- +8.55 attack damage
- +12.69 armor
- +9.99 armor penetration
Masteries
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0/1
OFFENSE:
0
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DEFENSE:
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UTILITY:
0
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