Heimerdinger The Revered Inventor

- Mid
- 3150
- 790
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Techmaturgical Repair Bots
- Heimerdinger grants himself, nearby allied H-28G Evolution Turret.png H-28G Evolution Turrets, and nearby allied champions 10 / 15 / 20 / 25 / 30 health regeneration per 5 seconds. The effects of Techmaturgical Repair Bots will remain on allies for 5 seconds after leaving range and even after Heimerdinger's death. RANGE: 1000
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H-28G Evolution Turret
- Active: Heimerdinger deploys a turret at the target location. Heimerdinger stores enough parts for a new turret every several seconds (affected by cooldown reduction) but can only keep a limited number of turrets in reserve. Up to 3 turrets can be deployed at a time and deploying a fourth turret destroys the oldest one. Turrets have 525-range basic attacks and a 1100-range laser beam. The laser beam is a pass-through skill shot that fires upon reaching 100% charge. Charge generates passively and the turret's basic attacks will generate additional charge, with a maximum recharge time of 16 seconds. Turrets deactivate if Heimerdinger is more than 1000 units away for longer than 8 seconds. Storage Time: 24 / 23 / 22 / 21 / 20 Max Turret Reserve: 1 / 1 / 2 / 2 / 3 On-Hit Magic Damage: 12 / 18 / 23 / 29 / 34 (+ 15% AP) On-Hit Charge Generation: 1 / 2 / 3 / 4 / 5 % Laser Beam Magic Damage: 40 / 60 / 80 / 105 / 130 (+ 55% AP) RANGE: 450 COST: 20 mana + 1 turret kit COOLDOWN: 1
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Hextech Micro-Rockets
- Active: Heimerdinger unleashes a barrage of 5 rockets that converge on the target location and fan beyond it up to a maximum range, each rocket dealing magic damage to the first enemy it hits. Enemy champions and neutral monsters that are hit by more than one rocket take >20% magic damage for each rocket beyond the first. Enemy minions that are hit by more than one rocket take >60% magic damage for each rocket beyond the first. First rocket's Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 45% AP) Extra rocket's damage to Champion or monster: 12 / 18 / 24 / 30 / 36 (+ 12% AP) Maximum Damage to Single Champion or monster: 108 / 162 / 216 / 270 / 324 (+ 93% AP) Extra rocket's Damage to Minions: 36 / 54 / 72 / 90 / 108 (+ 36% AP) RANGE: 1100 COST: 70 / 80 / 90 / 100 / 110 mana COOLDOWN: 11
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CH-2 Electron Storm Grenade
- Active: Heimerdinger hurls a grenade at a targeted location, dealing magic damage and slowing enemies hit by 35% for 2 seconds. Enemies struck directly by the grenade are also stunned for 1.25 seconds. Damage Radius: 210 Stun Radius: 135 Missile Speed: 1200 Magic Damage: 60 / 100 / 140 / 180 / 220 (+ 60% AP) RANGE: 925 COST: 85 mana COOLDOWN: 18 / 16 / 14 / 12 / 10
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UPGRADE!!!
- Active: Heimerdinger empowers his next basic ability, also making it free to cast. Empowered abilities share the same cooldown as their basic form. After Heimerdinger has had UPGRADE!!! active for 3 seconds without using another ability, he can reactivate it to cancel the empowerment and put UPGRADE!!! on a 3 second static cooldown. UPGRADE!!! will only go on its normal cooldown if Heimerdinger uses an empowered ability. COST: 100 mana COOLDOWN: 100 / 80 / 60
Health Points | 350 |
---|---|
Mana | 240 |
Damage | 49.24 |
Attack Range | 550 |
Armor | 7 |
IP Cost | 3150 |
Health Regen | 4.5 |
Mana Regen | 7 |
Attack Speed | 0.625 |
Movement Speed | 325 |
Magic Resistance | 30 |
1 lvl |
Item builds
Start items
Health Potion
Limited to 5 at one time. Click to Consume: Restores 150 Health over 15 seconds.
Hunter's Machete
+8% Life Steal vs. Monsters UNIQUE Passive - Nail: Basic attacks deal 20 bonus damage on hit vs. Monsters. Killing a Large Monster grants +15 bonus experience.
Core items
Sorcerer's Shoes
+15 Magic Penetration UNIQUE Passive - Enhanced Movement: +45 Movement Speed (Magic Penetration: Magic damage is increased by ignoring an amount of the target's Magic Resist equal to Magic Penetration.) (Unique Passives with the same name don't stack.)
Abyssal Scepter
+70 Ability Power +50 Magic Resist UNIQUE Aura: Reduces the Magic Resist of nearby enemies by 20.
Zhonya's Hourglass
+100 Ability Power +45 Armor UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (90 second cooldown).
Endgame items
Spirit Visage
+500 Health +70 Magic Resist +150% Base Health Regen +10% Cooldown Reduction UNIQUE Passive: Increases all healing received by 20%.
Randuin's Omen
+450 Health +60 Armor -10% Damage taken from Critical Strikes UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15%. UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
Sunfire Cape
+500 Health +45 Armor UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies.
Rabadon's Deathcap
+120 Ability Power Unique: +35% ability power
Skillorder
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Runes
Glymph
x9
Greater Glyph of Potency
+1.19 ability power
Mark
x9
Greater Mark of Fortitude
+3.47 health
Seal
x9
Greater Seal of Resilience
+1.41 armor
Quintessence
x3
Greater Quintessence of Resilience
+4.26 armor
- +10.71 ability power
- +31.23 health
- +12.69 armor
- +12.78 armor
Masteries
0/1
0/4
4/4
0/2
0/4
4/4
0/1
3/3
0/1
1/1
0/2
0/2
3/3
1/1
0/1
0/3
4/4
1/1
OFFENSE:
21
0/1
0/3
4/4
1/2
3/3
0/3
0/2
0/2
0/2
1/1
0/1
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/1
DEFENSE:
9
0/1
0/3
0/3
0/1
0/1
0/3
0/3
0/2
0/4
0/1
0/3
0/1
0/2
0/4
0/3
0/1
0/1
0/3
0/1
UTILITY:
0
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