Hecarim The Shadow of War

- Top/Jungler
- 6300
- 975
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Warpath
- Hecarim ignores unit collision and gains attack damage equal to 10 / 12.5 / 15 / 17.5 / 20 / 22.5 / 25 % of his bonus movement speed.
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Rampage
- Active: Hecarim cleaves nearby enemies, dealing physical damage. (66% damage to minions and monsters)If Hecarim damages at least one enemy unit with this attack, he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times. Cost: 24/28/32/36/40 mana Cooldown: 4 seconds Physical Damage: 60 / 95 / 130 / 165 / 200 (+0.6 per bonus attack damage) Minion / monster damage: 40 / 63.3 / 86.7 / 110 / 133.3 (+0.4 per bonus attack damage)
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Spirit of Dread
- Active:Hecarim surrounds himself with the spirit of dread for 4 seconds, dealing magic damage per second to all enemies within its reach. Additionally, Hecarim is healed for 20% of the damage dealt by any source to enemies within the area. Healing from damage dealt to minions is capped per cast. Cooldown:22 / 21 / 20 / 19 / 18 seconds Cost: 50/60/70/80/90 mana Magic Damage Per Second: 20/31.25/42.5/53.75/65 (+0.2 per ability power) Maximum Magic Damage: 80/125/170/215/260 (+0.8 per ability power) Minions Healing Cap: 60/90/120/150/180
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Devastating Charge
- Active: Hecarim gains 75% movement speed over the course of 3 seconds, starting with initial 25% upon cast, and ending one second afterward. While Hecarim is charging, he gains 150 extra attack range (325 total). His next attack knocks the target back, dealing physical damage based on how far Hecarim has traveled during Devastating Charge's duration. If Hecarim's target is beyond narrow terrain, Hecarim will leap over the terrain to his target. Cost: 60 mana Cooldown: 24/22/20/18/16 seconds Minimum Damage: 40/75/110/145/180 (+0.5 per bonus attack damage) Maximum Damage: 80/150/220/290/360 (+1.0 per bonus attack damage)
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Onslaught of Shadows
- Active: Hecarim summons spectral riders and charges forward, dealing magic damage to anyone they strike.Hecarim releases a shockwave when he finishes his charge, dealing additional magic damage and causing nearby enemies to flee in terror away from Hecarim for 1 second. Cost: 100 mana Range: 1000 Cooldown: 140/120/100 seconds Magic Damage: 150/250/350 (+1.0 per ability power)
Health Points | 440 |
---|---|
Mana | 210 |
Damage | 56 |
Attack Range | 175 |
Armor | 16 |
IP Cost | 6300 |
Health Regen | 8 |
Mana Regen | 6.5 |
Attack Speed | 0.67 |
Movement Speed | 345 |
Magic Resistance | 30 |
1 lvl |
Item builds
Start items
Boots of Swiftness
UNIQUE Passive - Enhanced Movement: +65 Movement Speed UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
Core items
Warmog's Armor
+850 Health +200% Base Health Regen UNIQUE Passive: Grants Warmog's Heart if you have at least 3000 maximum Health. Warmog's Heart: Restores 15% of maximum Health every 5 seconds if damage hasn't been taken within 8 seconds.
Wit's End
+40% Attack Speed +40 Magic Resist UNIQUE Passive: Basic attacks deal 40 bonus magic damage on hit. UNIQUE Passive: Basic attacks steal 5 Magic Resist from the target on hit (stacks up to 5 times.)
Iceborn Gauntlet
+65 Armor +20% Cooldown Reduction +500 Mana UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 125% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown). Size of zone increases with bonus armor.
vs ad
Zhonya's Hourglass
+100 Ability Power +45 Armor UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (90 second cooldown).
Thornmail
+100 Armor UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage. (Bonus Armor is Armor from Items, Buffs, Runes and Masteries.) (Reflect damage is calculated based on damage taken before being reduced by Armor.)
Sunfire Cape
+500 Health +45 Armor UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies.
Randuin's Omen
+450 Health +60 Armor -10% Damage taken from Critical Strikes UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15%. UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
vs ap
Abyssal Scepter
+70 Ability Power +50 Magic Resist UNIQUE Aura: Reduces the Magic Resist of nearby enemies by 20.
Maw of Malmortius
+60 Attack Damage +40 Magic Resist UNIQUE Passive: Grants +1 Attack Damage for every 2% of missing Health, up to a maximum of 35 Attack Damage. UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs 400 magic damage for 5 seconds (90 second cooldown). (Unique Passives with the same name don't stack.)
Banshee's Veil
+500 Health +70 Magic Resist +100% Base Health Regeneration UNIQUE Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
Spirit Visage
+500 Health +70 Magic Resist +150% Base Health Regen +10% Cooldown Reduction UNIQUE Passive: Increases all healing received by 20%.
Endgame items
Hextech Gunblade
+40 Attack Damage +80 Ability Power UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage. UNIQUE Active: Deals 150 (+40% of Ability Power) magic damage and slows the target champion's Movement Speed by 40% for 2 seconds (30 second cooldown).
Trinity Force
+250 Health +25 Attack Damage +20% Critical Strike Chance +15% Attack Speed +10% Cooldown Reduction +5% Movement Speed +250 Mana UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions. UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
Skillorder
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Runes
Glymph
x9
Greater Glyph of Warding
+1.34 magic resist
Mark
x9
Greater Mark of Strength
+0.95 attack damage
Seal
x9
Greater Seal of Resilience
+1.41 armor
Quintessence
x3
Greater Quintessence of Studio Rumble
+1.5% movement speed
- +12.06 magic resist
- +8.55 attack damage
- +12.69 armor
- +4.5% movement speed
Masteries
0/1
0/4
0/4
0/2
0/4
0/4
0/1
0/3
0/1
0/1
0/2
0/2
0/3
0/1
0/1
0/3
0/4
0/1
OFFENSE:
0
0/1
0/3
4/4
2/2
1/3
0/3
1/2
0/2
0/2
1/1
0/1
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/1
DEFENSE:
9
0/1
3/3
3/3
0/1
0/1
3/3
0/3
0/2
0/4
1/1
3/3
0/1
0/2
4/4
0/3
0/1
0/1
3/3
1/1
UTILITY:
21
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