Graves The Outlaw

- Bot/Ad carry
- 4800
- 880
-
True Grit
- Graves gains 1 / 2 / 3 bonus armor and magic resistance every second he remains in combat. This bonus stacks up to 10 times. Graves is considered in combat if he has dealt or received damage in the last 3 seconds.
-
Buckshot
- Active: Graves fires three bullets in a cone, dealing physical damage to all enemies in their path. Enemies at close range can be hit by multiple projectiles, but each bullet beyond the first will deal only 35% damage. Range: 950 Cost: 60/70/80/90/100 mana Cooldown: 12/11/10/9/8 seconds Physical Damage: 60/95/130/165/200 (+0.8 per bonus attack damage) Max Physical Damage: 102 / 161.5 / 221 / 280.5 / 340 (+1.36 per bonus attack damage)
-
Smokescreen
- Active: Graves fires a smoke canister at the target area, dealing magic damage upon landing and creating a cloud of smoke for 4 seconds. Enemies inside the smoke cloud will be slowed and will have their vision reduced to about 675 range; everything else will look like it is in the Fog of War. Range: 950 Area of effect radius: 250 (estimate) Cost: 70/75/80/85/90 mana Cooldown: 20/19/18/17/16 seconds Magic Damage: 60/110/160/210/260 (+0.6 per ability power) Slow: 15/20/25/30/35 %
-
Quickdraw
- Active: Graves dashes forward, gaining an attack speed boost for 4 seconds. Using autoattacks on enemy units, but not structures, lowers the cooldown of Quickdraw by 1 second each autoattack. Cost: 50 mana Range: 425 Cooldown: 22/20/18/16/14 seconds Attack Speed: 30/40/50/60/70 %
-
Collateral Damage
- Active: Graves fires an explosive shell in a straight line, dealing heavy physical damage to the first champion it hits (also damages non-champion enemies whilst in flight). After hitting a champion or reaching the end of its range, the shell explodes dealing physical damage in a cone behind the target. Cost: 100 mana Range: 1000 Cone Range: 800(estimate) Cone Width: Cooldown: 100/90/80 seconds Initial Physical Damage: 250/350/450 (+1.4 per bonus attack damage) Explosion Physical Damage: 140/250/360 (+1.2 per bonus attack damage)
Health Points | 410 |
---|---|
Mana | 255 |
Damage | 51 |
Attack Range | 525 |
Armor | 15 |
IP Cost | 4800 |
Health Regen | 5.5 |
Mana Regen | 6.75 |
Attack Speed | 0.625 |
Movement Speed | 330 |
Magic Resistance | 30 |
1 lvl |
Item builds
Start items
Doran's Blade
+8 Attack Damage +80 Health +3% Life Steal
Core items
Blade of the Ruined King
+25 Attack Damage +40% Attack Speed +10% Life Steal UNIQUE Passive: Basic attacks deal 6% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. Life Steal applies to this damage. UNIQUE Active: Deals 10% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown). Unique: Deal 10% of target champion's maximum health (min 100) as physical damage, get healed for the same amount while slowing the target by 25% for 3 seconds and gaining 25% movement speed for the same duration. (90 second cooldown). (550 range)
Infinity Edge
+65 Attack Damage +20% Critical Strike Chance UNIQUE Passive: Critical strike bonus damage is increased by 50%.
Berserker's Greaves
+30% Attack Speed UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Endgame items
Guardian Angel
+60 Armor +60 Magic Resist UNIQUE Passive: Upon taking lethal damage, restores 30% of maximum Health and Mana after 4 seconds of stasis (300 second cooldown).
Phantom Dancer
+45% Attack Speed +30% Critical Strike Chance UNIQUE Passive - Spectral Waltz: While within 500 units of an enemy champion you can see, +12% Movement Speed and you can move through units. UNIQUE Passive - Lament: The last champion hit deals 12% less damage to you (ends after 10 seconds of not hitting).
Last Whisper
+25 Attack Damage UNIQUE Passive - Last Whisper: +30% Bonus Armor Penetration
Skillorder
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q ![]() |
||||||||||||||||||
W ![]() |
||||||||||||||||||
E ![]() |
||||||||||||||||||
R ![]() |
Runes
Glymph
x9
Greater Glyph of Shielding
+0.15 magic resist per level (+2.7 at champion level 18)
Mark
x9
Greater Mark of Strength
+0.95 attack damage
Seal
x9
Greater Seal of Resilience
+1.41 armor
Quintessence
x3
Greater Quintessence of Strength
+2.25 attack damage
- +1.35 magic resist per level
- +8.55 attack damage
- +12.69 armor
- +6.75 attack damage
Masteries
1/1
4/4
0/4
0/2
4/4
0/4
0/1
2/3
1/1
0/1
2/2
2/2
0/3
0/1
1/1
3/3
0/4
1/1
OFFENSE:
21
0/1
0/3
4/4
0/2
3/3
1/3
0/2
0/2
0/2
1/1
0/1
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/1
DEFENSE:
9
0/1
0/3
0/3
0/1
0/1
0/3
0/3
0/2
0/4
0/1
0/3
0/1
0/2
0/4
0/3
0/1
0/1
0/3
0/1
UTILITY:
0
-
AD Graves
(Hejt)
May 17, 2013 (u) 16 2 votes 0 comments -
Graves AD build
(xLewyx)
May 29, 2013 (u) 1 0 votes 0 comments -
GRAVES THE ADC MASTER
(EvilArchon)
October 10, 2014 (u) 1 1 votes 0 comments -
Build by Tejros
(Tejros)
May 28, 2013 (u) 0 1 votes 0 comments -
Manly man ADC
(Zeo Ranger 5)
March 01, 2014 (u) 0 0 votes 0 comments
Show next 50 comments