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Garen The Might of Demacia

  • Top
  • 450
  • 260
  • Perseverance
  • Decisive Strike
  • Courage
  • Judgment
  • Demacian Justice
Health Points 455
Mana 0
Damage 52.5
Attack Range 125
Armor 19
IP Cost 450
Health Regen 7.5
Mana Regen 0
Attack Speed 0.625
Movement Speed 345
Magic Resistance 30

1 lvl

Bush Control

ian-wan-94 Last update: November 06, 2013

Item builds

Start items "

  • Health Potion

  • Boots of Speed

Rush

  • Giant's Belt

  • Ninja Tabi

  • Mercury's Treads

Core items

  • Infinity Edge

  • Sunfire Cape

For the Damage

  • Maw of Malmortius

  • The Bloodthirster

For the Tank

  • Locket of the Iron Solari

  • Randuin's Omen

  • Warmog's Armor

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Essential Stuff

Passive OP use as much as possible to win top lane. Damage if the your team is tanky enough. Tank if your team has enough damage but requires you to tank the majority of the opponents damage. CS and wards are your friends.

Skillorder

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Q

Decisive Strike

W

Courage

E

Judgment

R

Demacian Justice
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Skill Usage

Basic combo Q+E, add R for kill securing and W when necessary. Spam (no mana) but be careful with your engages. Win your engages, Win Lane.

Summoner spells

Essential

  • Flash

Viable

  • Ghost

  • Exhaust

  • Ignite

  • Teleport

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Reasons

Flash essential. Your life or your opponents death sometimes lie on this spell. Ghost for moving really fast with Q. Exhaust for somemore CC. Ignite for early game kill potential. Teleport for global pressure.

Runes

Glymph

  • x9

Mark

  • x9

Seal

  • x9

Quintessence

  • x3
  • +1.35 magic resist per level
  • +14.94 armor penetration
  • +12.69 armor
  • +6.75 attack damage
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Reasons Runes

AD and Armor Pen for dishing out tons of damage. Armor and Magic resist for the early game tankiness and for early engages.

Masteries

  • 0/1
  • 0/4
  • 4/4
  • 0/2
  • 4/4
  • 0/4
  • 0/1
  • 0/3
  • 1/1
  • 0/1
  • 0/2
  • 0/2
  • 0/3
  • 0/1
  • 0/1
  • 0/3
  • 0/4
  • 0/1

OFFENSE:

9

  • 0/1
  • 0/3
  • 4/4
  • 0/2
  • 3/3
  • 1/3
  • 0/2
  • 2/2
  • 2/2
  • 1/1
  • 0/1
  • 1/1
  • 3/3
  • 3/3
  • 0/1
  • 0/3
  • 0/1
  • 0/1
  • 1/1

DEFENSE:

21

  • 0/1
  • 0/3
  • 0/3
  • 0/1
  • 0/1
  • 0/3
  • 0/3
  • 0/2
  • 0/4
  • 0/1
  • 0/3
  • 0/1
  • 0/2
  • 0/4
  • 0/3
  • 0/1
  • 0/1
  • 0/3
  • 0/1

UTILITY:

0

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Masteries Reason

21 defense aim for early defense stats like Veteran's Scars and Block. Helps you win early engages and eventually games. 9 Offense for armor pen and CDR the AD helps too. Also to help win early to mid game engages.

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