Gangplank The Saltwater Scourge

- Top/Support
- 3150
- 790
-
Trial by Fire
- Gangplank's basic attacks periodically ignite his target, dealing 20 + (10 × Gangplank's level) (+ 120% bonus AD) bonus true damage over 1.5 seconds and granting Gangplank 30% bonus movement speed for 2 seconds. Destroying a Powder Keg instantly readies Trial by Fire and grant its bonus movement speed. STATIC COOLDOWN: 15
-
Parrrley
- Active: Gangplank shoots the target enemy with his pistol, dealing physical damage and applying on-hit effects, though not Trial by Fire. Parrrley can critically strike. If Parrrley kills the target, Gangplank regains 25 mana and plunders an equal amount of gold and Silver Serpents, the latter of which can be spent to upgrade Cannon Barrage. Physical Damage: 20 / 45 / 70 / 95 / 120 (+ 100% AD) Plunder: 4 / 5 / 6 / 7 / 8 RANGE: 625 COST: 50 mana COOLDOWN: 5
-
Remove Scurvy
- Active: Gangplank scarfs down a large quantity of citrus fruit, removing all crowd control affecting him and healing himself. Heal: 50 / 75 / 100 / 125 / 150 (+ 90% AP) (+ 15% missing health) COST: 60 / 70 / 80 / 90 / 100 mana COOLDOWN: 22 / 20 / 18 / 16 / 14
-
Powder Keg
- Passive: Gangplank stores a charge of Powder Keg every few seconds, up to a maximum of 2 + (1 × Cannon Barrage's rank) stored at once. Active: Gangplank sets up a Powder Keg at the target location for 60 seconds, which connects to other nearby kegs. Kegs have 3 health and take 1 damage each time Gangplank or an enemy champion attacks them, and passively lose 1 health every 2 / 1 / 0.5 seconds down to 1. If an enemy champion scores the last hit, the keg is disarmed and they earn 10 gold. If Gangplank scores the last hit, the triggering attack is splashed as physical damage to surrounding enemies, slowing them for 2 seconds. Explosions ignore 60% of their targets' armor, and enemy champions take bonus physical damage. The explosion sets off a chain reaction that explodes other connected kegs, regardless of their current health, though enemies may only be damaged by one keg. If Parrrley was used to detonate the Powder Keg, the explosion plunders every enemy it kills. Slow: 40 / 50 / 60 / 70 / 80% Bonus Champion Damage: 80 / 110 / 140 / 170 / 200 RANGE: 1000 / 400 / 650 Recharge Time: 18 / 17 / 16 / 15 / 14
-
Cannon Barrage
- Passive: Gangplank can store additional charges of Powder Keg. Active: Gangplank signals his ship to fire 12 waves of cannonballs upon the target area over 8 seconds in clusters of 3 every 2 seconds, revealing it for the duration. Each wave deals magic damage and slows enemies hit by 30% for 0.5 seconds. Gangplank can purchase upgrades to his ship in the store at the cost of 500 Silver Serpents each, which improve Cannon Barrage: * Death's Daughter: An initial, X-radius cannonball lands in the center of the barrage, dealing a cluster's worth of true damage and slowing enemies within by 60% for 1.5 seconds. * Raise Morale: Allies within the area gain 30% bonus movement speed, persisting for 2 seconds after leaving it. Gangplank can also benefit from this effect. * Fire At Will: Fires 「 6 additional waves 」 with increasing rate of fire over the duration Maximum Powder Keg Charges: 3 / 4 / 5 Magic Damage Per Wave: 50 / 70 / 90 (+ 10% AP) Maximum Magic Damage: 600 / 840 / 1080 (+ 120% AP) RANGE: Global / 600 COST: 100 mana COOLDOWN: 140 / 130 / 120
Health Points | 631.08 |
---|---|
Mana | 282.2 |
Damage | 59.04 |
Attack Range | 125 |
Armor | 16.5 |
IP Cost | 3150 |
Health Regen | 5.51 |
Mana Regen | 7.675 |
Attack Speed | 0.651 |
Movement Speed | 345 |
Magic Resistance | 32.1 |
1 lvl |
Item builds
Start items
Health Potion
x5Limited to 5 at one time. Click to Consume: Restores 150 Health over 15 seconds.
Hunter's Machete
+8% Life Steal vs. Monsters UNIQUE Passive - Nail: Basic attacks deal 20 bonus damage on hit vs. Monsters. Killing a Large Monster grants +15 bonus experience.
Core items
Phage
+200 Health +15 Attack Damage UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions. (Unique Passives with the same name don't stack.)
Ninja Tabi
+30 Armor UNIQUE Passive: Blocks 10% of the damage from basic attacks. UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Wriggle's Lantern
+12 Attack Damage +30% Attack Speed UNIQUE Passive - Maim: Basic attacks against monsters deal 75 bonus magic damage and heal 10 Health on hit. UNIQUE Passive: Gain 30% increased Gold from monsters. UNIQUE Active: Places a Stealth Ward that reveals the surrounding area for 180 seconds (180 second cooldown). Transforms into Feral Flare at 30 kills, assists and large monster kills. (Champions and monsters killed with Hunter's Machete and Madred's Razors count toward this transformation) Limited to 1 Gold Income item
Endgame items
Guardian Angel
+60 Armor +60 Magic Resist UNIQUE Passive: Upon taking lethal damage, restores 30% of maximum Health and Mana after 4 seconds of stasis (300 second cooldown).
Trinity Force
+250 Health +25 Attack Damage +20% Critical Strike Chance +15% Attack Speed +10% Cooldown Reduction +5% Movement Speed +250 Mana UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions. UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
Randuin's Omen
+450 Health +60 Armor -10% Damage taken from Critical Strikes UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15%. UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
Spirit Visage
+500 Health +70 Magic Resist +150% Base Health Regen +10% Cooldown Reduction UNIQUE Passive: Increases all healing received by 20%.
Skillorder
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q ![]() |
||||||||||||||||||
W ![]() |
||||||||||||||||||
E ![]() |
||||||||||||||||||
R ![]() |
Runes
Glymph
x9
Greater Glyph of Shielding
+0.15 magic resist per level (+2.7 at champion level 18)
Mark
x9
Greater Mark of Strength
+0.95 attack damage
Seal
x9
Greater Seal of Resilience
+1.41 armor
Quintessence
x3
Greater Quintessence of Strength
+2.25 attack damage
- +1.35 magic resist per level
- +8.55 attack damage
- +12.69 armor
- +6.75 attack damage
Masteries
0/1
0/4
4/4
0/2
4/4
0/4
0/1
0/3
1/1
0/1
0/2
0/2
0/3
0/1
0/1
0/3
0/4
0/1
OFFENSE:
9
1/1
0/3
4/4
2/2
3/3
0/3
1/2
0/2
2/2
1/1
0/1
0/1
3/3
3/3
0/1
0/3
0/1
0/1
1/1
DEFENSE:
21
0/1
0/3
0/3
0/1
0/1
0/3
0/3
0/2
0/4
0/1
0/3
0/1
0/2
0/4
0/3
0/1
0/1
0/3
0/1
UTILITY:
0
-
Jungle Gangplank
(Hejt)
May 09, 2013 (u) 26 8 votes 3 comments -
Ganplank Top by ElTirador
(ElTirador)
December 18, 2013 (u) 1 0 votes 0 comments -
Gangplank Solo Top
(annandex01)
June 10, 2013 (u) 1 0 votes 0 comments -
Pro Pick Top
(Terzievv)
October 14, 2013 (u) 1 1 votes 0 comments -
Critplank - Cant be countered
(DR3AM)
September 14, 2013 (u) 0 0 votes 0 comments -
crit gp
(torstenhippo)
September 01, 2013 (u) 0 0 votes 0 comments -
Gangplank - Wait, Where Did Their Health Go?
(miki5288)
July 04, 2013 (u) 0 0 votes 0 comments -
1v1 me bro
(Fiends001)
June 26, 2013 (u) 0 0 votes 0 comments -
MONOPOLY GP
(Trzy)
June 04, 2013 (u) 0 1 votes 1 comments -
GP solo top
(MightyPotato)
February 27, 2014 (u) 0 0 votes 0 comments
Gankplank need gold to be strong... jungle give him too low gold to get strong items...
Btw. Spirit Visage?! This is situational...
Gankplank need gold to be strong... jungle give him too low gold to get strong items...
Btw. Spirit Visage?! This is situational...
Gankplank need gold to be strong... jungle give him too low gold to get strong items...
Btw. Spirit Visage?! This is situational...
Gankplank need gold to be strong... jungle give him too low gold to get strong items...
Btw. Spirit Visage?! This is situational...
Gankplank need gold to be strong... jungle give him too low gold to get strong items...
Btw. Spirit Visage?! This is situational...
Gankplank need gold to be strong... jungle give him too low gold to get strong items...
Btw. Spirit Visage?! This is situational...
When u wanna jungle GP u must max E for best jungle, faster ganks and better DMG output. Q is in jungle worthless...
@ArthesCz: but you really need it for gold
@ArthesCz: but you really need it for gold
@ArthesCz: but you really need it for gold
@ArthesCz: but you really need it for gold
@ArthesCz: but you really need it for gold
@ArthesCz: but you really need it for gold
When u wanna jungle GP u must max E for best jungle, faster ganks and better DMG output. Q is in jungle worthless...
@ArthesCz: but you really need it for gold
@ArthesCz: but you really need it for gold
@ArthesCz: but you really need it for gold
@ArthesCz: but you really need it for gold
@ArthesCz: but you really need it for gold
@ArthesCz: but you really need it for gold
When u wanna jungle GP u must max E for best jungle, faster ganks and better DMG output. Q is in jungle worthless...
@ArthesCz: but you really need it for gold
@ArthesCz: but you really need it for gold
@ArthesCz: but you really need it for gold
@ArthesCz: but you really need it for gold
@ArthesCz: but you really need it for gold
@ArthesCz: but you really need it for gold
When u wanna jungle GP u must max E for best jungle, faster ganks and better DMG output. Q is in jungle worthless...
@ArthesCz: but you really need it for gold
@ArthesCz: but you really need it for gold
@ArthesCz: but you really need it for gold
@ArthesCz: but you really need it for gold
@ArthesCz: but you really need it for gold
@ArthesCz: but you really need it for gold
When u wanna jungle GP u must max E for best jungle, faster ganks and better DMG output. Q is in jungle worthless...
@ArthesCz: but you really need it for gold
@ArthesCz: but you really need it for gold
@ArthesCz: but you really need it for gold
@ArthesCz: but you really need it for gold
@ArthesCz: but you really need it for gold
@ArthesCz: but you really need it for gold
When u wanna jungle GP u must max E for best jungle, faster ganks and better DMG output. Q is in jungle worthless...
@ArthesCz: but you really need it for gold
@ArthesCz: but you really need it for gold
@ArthesCz: but you really need it for gold
@ArthesCz: but you really need it for gold
@ArthesCz: but you really need it for gold
@ArthesCz: but you really need it for gold