Fizz The Tidal Trickster

- Mid
- 4800
- 880
-
Nimble Fighter
- Fizz's dexterity allows him to perpetually ignore unit collision and take 4 / 6 / 8 / 10 / 12 / 14 reduced physical damage from autoattacks.
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Urchin Strike
- Active: Fizz dashes a fixed distance in the direction of his target, dealing his total attack damage as physical damage plus additional magic damage to it. The ability will also apply on-hit effects. Range: 550 Cost: 50/55/60/65/70 mana Cooldown: 10/9/8/7/6 seconds Additional Magic Damage: 10/40/70/100/130 (+0.6 per ability power)
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Seastone Trident
- Passive: Fizzs autoattacks rend his target, dealing magic damage over 3 seconds that strengthens if the opponent is low on life. Multiple autoattacks will only refresh the duration. The total damage caps at 300 against minions and monsters. Active: Fizzs autoattacks are empowered for the next 5 seconds, dealing additional magic damage on-hit and causing Grievous Wounds (50% healing reduction). Cost: 40 mana Cooldown: 10 seconds Passive Total Magic Damage: 30/40/50/60/70/(+0.15 per ability power)/ (+4 / 5 / 6 / 7 / 8 % of target's missing health) Active Magic Damage: 10/15/20/25/30 (+0.35 per ability power)
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Playful
- Active: Fizz hops onto his trident in a nearby location, becoming untargetable for 0.75 seconds and gaining the ability to use Trickster before the effect ends. If Fizz does not use it, he will slam the ground below him, dealing magic damage and slowing nearby enemies for 2 seconds. Active: Fizz hops off from his trident to a nearby location, dealing magic damage nearby enemies in a smaller area than Playful. Trickster does not apply the slow. Range: 400 Playful AoE Radius: 250 (estimate) Trickster AoE Radius: 250 (estimate) Cost: 90/100/110/120/130 mana Cooldown: 16/14/12/10/8 seconds Slow: 40/45/50/55/60 % Magic Damage: 70/120/170/220/270 (+0.75 per ability power)
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Chum the Waters
- Active: Fizz throws a fish in a line that will bind itself onto the first enemy champion it hits. If it doesnt hit an enemy champion it will stay on an area, and it will stick to the first enemy champion that walks into the area. The champion that has the fish attached will be slowed by 50%.Regardless of position, after 1.5 seconds, a Shark will emerge from the earth to eat the fish, dealing magic damage, knocking up the target, knocking back all other enemies within the area from the center and slowing all enemies in the area for 1.5 seconds. Cost: 100 mana Range: 1275 AoE Radius: 250 (estimate) Cooldown: 100/85/70 seconds Magic Damage: 200/325/450 (+1.0 per ability power) Slow: 50/60/70 %
Health Points | 414 |
---|---|
Mana | 200 |
Damage | 53 |
Attack Range | 175 |
Armor | 13 |
IP Cost | 4800 |
Health Regen | 7 |
Mana Regen | 6.15 |
Attack Speed | 0.658 |
Movement Speed | 335 |
Magic Resistance | 30 |
1 lvl |
Item builds
Start items
Health Potion
Limited to 5 at one time. Click to Consume: Restores 150 Health over 15 seconds.
Boots of Speed
Limited to 1. UNIQUE Passive - Enhanced Movement: +25 Movement Speed (Unique Passives with the same name don't stack.)
Core items
Sheen
+250 Mana +10% Cooldown Reduction UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% base Attack Damage on hit (1.5 second cooldown).
Haunting Guise
+25 Ability Power +200 Health UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
Sorcerer's Shoes
+15 Magic Penetration UNIQUE Passive - Enhanced Movement: +45 Movement Speed (Magic Penetration: Magic damage is increased by ignoring an amount of the target's Magic Resist equal to Magic Penetration.) (Unique Passives with the same name don't stack.)
Doran's Ring
x2+60 Health +15 Ability Power +50% Base Mana Regen Passive: Restores 4 Mana upon killing a unit.
Endgame items
Rod of Ages
+300 Health +400 Mana +80 Ability Power Passive: Grants +20 Health, +40 Mana, and +4 Ability Power per stack (max +200 Health, +400 Mana, and +40 Ability Power). Grants 1 stack per minute (max 10 stacks). UNIQUE Passive - Valor's Reward: Upon leveling up, restores 150 Health and 200 Mana over 8 seconds.
Rabadon's Deathcap
+120 Ability Power Unique: +35% ability power
Lich Bane
+80 Ability Power +7% Movement Speed +10% Cooldown Reduction +250 Mana UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
Liandry's Torment
+80 Ability Power +300 Health UNIQUE Passive - Eyes of Pain: +15 Magic Penetration. UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
Skillorder
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Runes
Glymph
x9
Greater Glyph of Potency
+1.19 ability power
Mark
Greater Mark of Strength
+0.95 attack damage
Seal
x9
Greater Seal of Resilience
+1.41 armor
Quintessence
x3
Greater Quintessence of Potency
+4.95 ability power
- +10.71 ability power
- +0.95 attack damage
- +12.69 armor
- +14.85 ability power
Masteries
1/1
0/4
4/4
0/2
0/4
4/4
0/1
3/3
0/1
1/1
0/2
0/2
3/3
1/1
0/1
0/3
4/4
1/1
OFFENSE:
22
0/1
0/3
0/4
0/2
0/3
0/3
0/2
0/2
0/2
0/1
0/1
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/1
DEFENSE:
0
1/1
0/3
3/3
1/1
0/1
0/3
3/3
0/2
0/4
0/1
0/3
0/1
0/2
0/4
0/3
0/1
0/1
0/3
0/1
UTILITY:
8
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