Fiora The Grand Duelist

- Top/Jungler
- 4800
- 880
-
Duelist's Dance
- Fiora identifies the Vitals of all nearby enemy champions, marked as an arc around their character. Vitals take 0.5 seconds to identify and last for 15 seconds. After a Vital is triggered or times out, Fiora identifies a new Vital on her target. Basic attacks against Vitals deal 3% (+「 2.7 + (0.1 × Fiora's level)% 」per 100 bonus AD) of target's maximum health bonus true damage, heal Fiora for「 20 + (5 × Fiora's level) 」and grant her 20% + (10% × Grand Challenge's rank) bonus movement speed that decays over 1.75 seconds. RANGE: 90º
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Lunge
- Active: Fiora dashes a short distance in the target direction, then stabs a nearby enemy if one is present while moving into attack range of them. The stab deals physical damage, applies on-hit effects, and prioritizes exposed Vitals, followed by enemy units who would die to the strike and finally the nearest target, prioritizing champions. If Lunge hits an enemy, its cooldown is reduced by 60%. Physical Damage: 65 / 75 / 85 / 95 / 105 (+ 55 / 70 / 85 / 100 / 115% Bonus AD) RANGE: 400 COST: 25 / 30 / 35 / 40 / 45 mana COOLDOWN: 18 / 16 / 14 / 12 / 10
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Riposte
- Active: Fiora poises to strike in the target direction and then enters a defensive stance, parrying all incoming damage and hostile crowd control for the next 0.75 seconds. After the duration, Fiora stabs her sword forward, dealing magic damage to all enemies in a line. The first enemy champion struck also has their movement and attack speed slowed by 50% for 1.5 seconds. If Fiora parries at least one immobilizing effect, Riposte stuns the target for the same duration instead. Magic Damage: 90 / 130 / 170 / 210 / 250 (+ 100% AP) RANGE: 750 COST: 50 mana COOLDOWN: 21 / 19.5 / 18 / 16.5 / 15
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Bladework
- Active: Fiora gains 50% bonus attack speed on her next two basic attacks. The first attack cannot critically strike but slows its target for 1 second, while the second attack critically strikes for modified damage. Bladework resets Fiora's autoattack timer. Slow: 25 / 35 / 45 / 55 / 65% Critical Damage: 140 / 155 / 170 / 185 / 200% COST: 40 / 45 / 50 / 55 / 60 mana COOLDOWN: 15 / 13 / 11 / 9 / 7
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Grand Challenge
- Passive: Duelist's Dance's bonus movement speed is increased. Active: Fiora targets an enemy champion, highlighting all four of their Vitals for the next 8 seconds. While Grand Challenge is in effect, Duelist's Dance does not identify new Vitals on its target. If Fiora is able to attack all four Vitals, or if she attacks at least one before her target dies, she creates a victory zone that heals her and allied champions within over the next 5 seconds. While near her target or within the healing zone, Fiora benefits from Duelist's Dance's bonus movement speed. Bonus Movement Speed: 30 / 40 / 50% Heal Per Second: 80 / 110 / 140 (+ 60% Bonus AD) Maximum Heal: 400 / 550 / 700 (+ 300% Bonus AD) RANGE: 500 / 600 COST: 100 mana COOLDOWN: 110 / 90 / 70
Health Points | 570 |
---|---|
Mana | 300 |
Damage | 60 |
Attack Range | 150 |
Armor | 27 |
IP Cost | 4800 |
Health Regen | 8.25 |
Mana Regen | 8 |
Attack Speed | 0.672 |
Movement Speed | 345 |
Magic Resistance | 32.1 |
1 lvl |
Item builds
Start items
Health Potion
x3Limited to 5 at one time. Click to Consume: Restores 150 Health over 15 seconds.
Boots of Speed
Limited to 1. UNIQUE Passive - Enhanced Movement: +25 Movement Speed (Unique Passives with the same name don't stack.)
Core items
Warmog's Armor
+850 Health +200% Base Health Regen UNIQUE Passive: Grants Warmog's Heart if you have at least 3000 maximum Health. Warmog's Heart: Restores 15% of maximum Health every 5 seconds if damage hasn't been taken within 8 seconds.
Last Whisper
+25 Attack Damage UNIQUE Passive - Last Whisper: +30% Bonus Armor Penetration
Ravenous Hydra (Melee Only)
+75 Attack Damage +100% Base Health Regen +12% Life Steal Passive: Life Steal applies to damage dealt by this item. UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage). UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (closest enemies take the most damage) (10 second cooldown).
Mercury's Treads
+25 Magic Resist UNIQUE Passive - Enhanced Movement: +45 Movement Speed UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 20%. (Unique Passives with the same name don't stack.)
Endgame items
Phantom Dancer
+45% Attack Speed +30% Critical Strike Chance UNIQUE Passive - Spectral Waltz: While within 500 units of an enemy champion you can see, +12% Movement Speed and you can move through units. UNIQUE Passive - Lament: The last champion hit deals 12% less damage to you (ends after 10 seconds of not hitting).
Guardian Angel
+60 Armor +60 Magic Resist UNIQUE Passive: Upon taking lethal damage, restores 30% of maximum Health and Mana after 4 seconds of stasis (300 second cooldown).
The Bloodthirster
+75 Attack Damage UNIQUE Passive: +20% Life Steal UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level. This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
Skillorder
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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E ![]() |
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R ![]() |
Runes
Glymph
x9
Greater Glyph of Shielding
+0.15 magic resist per level (+2.7 at champion level 18)
Mark
x9
Greater Mark of Strength
+0.95 attack damage
Seal
x9
Greater Seal of Resilience
+1.41 armor
Quintessence
x3
Greater Quintessence of Strength
+2.25 attack damage
- +1.35 magic resist per level
- +8.55 attack damage
- +12.69 armor
- +6.75 attack damage
Masteries
1/1
3/4
0/4
0/2
4/4
0/4
0/1
3/3
1/1
0/1
2/2
2/2
0/3
0/1
1/1
3/3
0/4
1/1
OFFENSE:
21
0/1
0/3
4/4
0/2
3/3
1/3
0/2
0/2
0/2
1/1
0/1
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/1
DEFENSE:
9
0/1
0/3
0/3
0/1
0/1
0/3
0/3
0/2
0/4
0/1
0/3
0/1
0/2
0/4
0/3
0/1
0/1
0/3
0/1
UTILITY:
0
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