Evelynn The Widowmaker

- Mid/Jungler
- 1350
- 585
-
Shadow Walk
- Evelynn fades away into the shadows. She can only be seen by nearby enemy Champions or true sight. While in stealth, Evelynn regenerates 1% of her max Mana every second. Casting spells, taking damage, or dealing damage unstealths Evelynn for 6 seconds Detection Radius: 700
-
Hate Spike
- (Active): Evelynn fires a line of spikes through a nearby enemy, dealing magic damage to all enemy units in its path. Cooldown: 1.5 seconds Range: 500 Cost: 16 / 22 / 28 / 34 / 40 Magic Damage to Main Target: 40/60/80/100/120 (+0.45 per ability power)(+0.5 bonus attack damage)
-
Dark Frenzy
- (Passive): Evelynn's spell hits on enemy champions grant her a flat movement speed bonus for 3 seconds. This effect stacks up to 4 times. (Active): Evelynn removes all slows affecting her, gains increased movement speed for 3 seconds and ignores unit collision. Champion kills and assists refresh Dark Frenzy's cooldown. No Cost Cooldown: 15 seconds Flat Movement Speed per Stack: 4 / 8 / 12 / 16 / 20 Movement Speed Bonus: 30/40/50/60/70%
-
Ravage
- (Active): Evelynn slashes a target twice, dealing magic damage with each strike. Evelynn then gains bonus attack speed for 3 seconds. Cooldown: 9 seconds Range: 225 Cost: 50/55/60/65/70 mana Damage per Hit: 35 / 55 / 75 / 95 / 115 (+ 50% AP) (+ 50% bonus AD) Total Damage: 70 / 110 / 150 / 190 / 230 (+ 100% AP) (+ 100% bonus AD) Attack Speed Bonus: 60/75/90/105/120%
-
Agony's Embrace
- Evelynn impales all enemy units in target 250-radius area, dealing magic damage equal to a percentage of their current health and slowing their movement speed for 2 seconds. Evelynn siphons their pain, gaining a shield that grows in strength for each enemy champion hit and lasts up to 6 seconds. Cost: 100 Mana Cooldown: 150 / 120 / 90 Range: 650 Magic Damage: 15 / 20 / 25% (+ 1% per 100 AP) of enemies' current health Slow: 30 / 50 / 70% Shield Strength per champion hit: 150 / 225 / 300 Max Shield Strength: 750 / 1125 / 1500
Health Points | 414 |
---|---|
Mana | 180 |
Damage | 48 |
Attack Range | 125 |
Armor | 12.5 |
IP Cost | 1350 |
Health Regen | 6.95 |
Mana Regen | 7.1 |
Attack Speed | 0.658 |
Movement Speed | 340 |
Magic Resistance | 30 |
1 lvl |
Item builds
Start items
Health Potion
x3Limited to 5 at one time. Click to Consume: Restores 150 Health over 15 seconds.
Core items
Haunting Guise
+25 Ability Power +200 Health UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
Sorcerer's Shoes
+15 Magic Penetration UNIQUE Passive - Enhanced Movement: +45 Movement Speed (Magic Penetration: Magic damage is increased by ignoring an amount of the target's Magic Resist equal to Magic Penetration.) (Unique Passives with the same name don't stack.)
Endgame items
Abyssal Scepter
+70 Ability Power +50 Magic Resist UNIQUE Aura: Reduces the Magic Resist of nearby enemies by 20.
Rylai's Crystal Scepter
+400 Health +100 Ability Power UNIQUE Passive: Damaging spells and abilities apply a Movement Speed reduction to enemies based on the spell type: Single Target: 40% reduction for 1.5 seconds. Area of Effect: 40% reduction for 1 seconds. Damage over Time or Multi-hit: 20% reduction for 1 seconds. Summoned Minions: 20% reduction for 1 seconds. (If a spell fits in more than one category, it uses the weakest slow value.)
Liandry's Torment
+80 Ability Power +300 Health UNIQUE Passive - Eyes of Pain: +15 Magic Penetration. UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
Rabadon's Deathcap
+120 Ability Power Unique: +35% ability power
Skillorder
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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R ![]() |
Runes
Glymph
x9
Greater Glyph of Warding
+1.34 magic resist
Mark
x9
Greater Mark of Insight
+0.95 magic penetration
Seal
x9
Greater Seal of Resilience
+1.41 armor
Quintessence
x3
Greater Quintessence of Potency
+4.95 ability power
- +12.06 magic resist
- +8.55 magic penetration
- +12.69 armor
- +14.85 ability power
Masteries
1/1
0/4
4/4
0/2
4/4
4/4
0/1
0/3
1/1
1/1
0/2
2/2
3/3
0/1
0/1
0/3
0/4
1/1
OFFENSE:
21
0/1
0/3
4/4
0/2
1/3
3/3
0/2
0/2
0/2
1/1
0/1
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/1
DEFENSE:
9
0/1
0/3
0/3
0/1
0/1
0/3
0/3
0/2
0/4
0/1
0/3
0/1
0/2
0/4
0/3
0/1
0/1
0/3
0/1
UTILITY:
0
-
Eve mid
(beeruser)
May 10, 2013 (u) 41 1 votes 7 comments -
AP MID EVE
(arke)
April 24, 2013 (u) 4 2 votes 0 comments -
Evelynn Jungle AP/Cooldown
(baudouin-baert)
May 12, 2013 (u) 3 3 votes 0 comments -
Another Evelynn Jungle Guide
(Rawenus)
July 27, 2013 (u) 2 1 votes 0 comments -
Jungle Evelynn
(Rawenus)
May 13, 2013 (u) 1 1 votes 0 comments -
They see me gankin, they hatin
(Lepequ)
August 03, 2013 (u) 1 2 votes 0 comments -
Eve Jungle Terror
(Hystic)
September 03, 2013 (u) 1 1 votes 0 comments -
Jungle evelyn
(Elerioss)
November 28, 2013 (u) 1 0 votes 0 comments -
S4 jungle Eve
(Frallu)
September 19, 2014 (u) 0 0 votes 0 comments
elixir in starting items?
elixir in starting items?
elixir in starting items?
elixir in starting items?
elixir in starting items?
elixir in starting items?
yes,it gives you health and attack damage for early kills or to survive the opponent's ignite...
@beeruser: ok, but I don't think that deadfire grasp is still good item after nerf
p.s use respond option :)
@beeruser: ok, but I don't think that deadfire grasp is still good item after nerf
p.s use respond option :)
@beeruser: ok, but I don't think that deadfire grasp is still good item after nerf
p.s use respond option :)
@beeruser: ok, but I don't think that deadfire grasp is still good item after nerf
p.s use respond option :)
@beeruser: ok, but I don't think that deadfire grasp is still good item after nerf
p.s use respond option :)
@beeruser: ok, but I don't think that deadfire grasp is still good item after nerf
p.s use respond option :)
@beeruser:
@beeruser:
@beeruser:
@beeruser:
@beeruser:
@beeruser:
@arke: u don't think good then :)
@arke: u don't think good then :)
@arke: u don't think good then :)
@arke: u don't think good then :)
@arke: u don't think good then :)
yes,it gives you health and attack damage for early kills or to survive the opponent's ignite...
@beeruser: ok, but I don't think that deadfire grasp is still good item after nerf
p.s use respond option :)
@beeruser: ok, but I don't think that deadfire grasp is still good item after nerf
p.s use respond option :)
@beeruser: ok, but I don't think that deadfire grasp is still good item after nerf
p.s use respond option :)
@beeruser: ok, but I don't think that deadfire grasp is still good item after nerf
p.s use respond option :)
@beeruser: ok, but I don't think that deadfire grasp is still good item after nerf
p.s use respond option :)
@beeruser: ok, but I don't think that deadfire grasp is still good item after nerf
p.s use respond option :)
@beeruser:
@beeruser:
@beeruser:
@beeruser:
@beeruser:
@beeruser:
@arke: u don't think good then :)
@arke: u don't think good then :)
@arke: u don't think good then :)
@arke: u don't think good then :)
@arke: u don't think good then :)
yes,it gives you health and attack damage for early kills or to survive the opponent's ignite...
@beeruser: ok, but I don't think that deadfire grasp is still good item after nerf
p.s use respond option :)
@beeruser: ok, but I don't think that deadfire grasp is still good item after nerf
p.s use respond option :)
@beeruser: ok, but I don't think that deadfire grasp is still good item after nerf
p.s use respond option :)
@beeruser: ok, but I don't think that deadfire grasp is still good item after nerf
p.s use respond option :)
@beeruser: ok, but I don't think that deadfire grasp is still good item after nerf
p.s use respond option :)
@beeruser: ok, but I don't think that deadfire grasp is still good item after nerf
p.s use respond option :)
@beeruser:
@beeruser:
@beeruser:
@beeruser:
@beeruser:
@beeruser:
@arke: u don't think good then :)
@arke: u don't think good then :)
@arke: u don't think good then :)
@arke: u don't think good then :)
@arke: u don't think good then :)
yes,it gives you health and attack damage for early kills or to survive the opponent's ignite...
@beeruser: ok, but I don't think that deadfire grasp is still good item after nerf
p.s use respond option :)
@beeruser: ok, but I don't think that deadfire grasp is still good item after nerf
p.s use respond option :)
@beeruser: ok, but I don't think that deadfire grasp is still good item after nerf
p.s use respond option :)
@beeruser: ok, but I don't think that deadfire grasp is still good item after nerf
p.s use respond option :)
@beeruser: ok, but I don't think that deadfire grasp is still good item after nerf
p.s use respond option :)
@beeruser: ok, but I don't think that deadfire grasp is still good item after nerf
p.s use respond option :)
@beeruser:
@beeruser:
@beeruser:
@beeruser:
@beeruser:
@beeruser:
@arke: u don't think good then :)
@arke: u don't think good then :)
@arke: u don't think good then :)
@arke: u don't think good then :)
@arke: u don't think good then :)
yes,it gives you health and attack damage for early kills or to survive the opponent's ignite...
@beeruser: ok, but I don't think that deadfire grasp is still good item after nerf
p.s use respond option :)
@beeruser: ok, but I don't think that deadfire grasp is still good item after nerf
p.s use respond option :)
@beeruser: ok, but I don't think that deadfire grasp is still good item after nerf
p.s use respond option :)
@beeruser: ok, but I don't think that deadfire grasp is still good item after nerf
p.s use respond option :)
@beeruser: ok, but I don't think that deadfire grasp is still good item after nerf
p.s use respond option :)
@beeruser: ok, but I don't think that deadfire grasp is still good item after nerf
p.s use respond option :)
@beeruser:
@beeruser:
@beeruser:
@beeruser:
@beeruser:
@beeruser:
@arke: u don't think good then :)
@arke: u don't think good then :)
@arke: u don't think good then :)
@arke: u don't think good then :)
@arke: u don't think good then :)
for now elixir isn't too much useful on lane it can save but it's 350gold maybe it's worth if you wanna outplay but in my opinion flask is much better
for now elixir isn't too much useful on lane it can save but it's 350gold maybe it's worth if you wanna outplay but in my opinion flask is much better
for now elixir isn't too much useful on lane it can save but it's 350gold maybe it's worth if you wanna outplay but in my opinion flask is much better
for now elixir isn't too much useful on lane it can save but it's 350gold maybe it's worth if you wanna outplay but in my opinion flask is much better
for now elixir isn't too much useful on lane it can save but it's 350gold maybe it's worth if you wanna outplay but in my opinion flask is much better
for now elixir isn't too much useful on lane it can save but it's 350gold maybe it's worth if you wanna outplay but in my opinion flask is much better