Ekko The Boy Who Shattered Time

- Top/Magical Damage
- 6300
- 975
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Timewinder
- Active: Ekko throws a device in a target direction, dealing magic damage to all enemies along its path. At maximum range or if it hits an enemy champion, the device slows to a stop and expands, creating a slowing field. After a short delay, the device contracts and rushes back to Ekko, dealing additional magic damage to all enemies along its path. Outgoing Magic Damage: 60 / 75 / 90 / 105 / 120 (+ 20% AP) Slow: 32 / 39 / 46 / 53 / 60% Incoming Magic Damage: 60 / 85 / 110 / 135 / 160 (+ 60% AP) RANGE: 1075 COST: 60 / 70 / 80 / 90 / 100 Mana COOLDOWN: 11 / 10 / 9 / 8 / 7
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Z-Drive Resonance
- Ekko's damaging abilities and basic attacks build up Resonance stacks on his enemies, lasting up to 4 seconds. At 3 stacks the target takes 15 + (12 × Ekko's level)(+ 70% AP) bonus magic damage and is slowed by 40 / 50 / 60 / 70 / 80% for 2 / 2.5 / 3 seconds. Z-Drive Resonance's bonus damage will apply spell effects. Z-Drive Resonance cannot affect the same target more than once every few seconds. Against champions, Ekko also gains bonus movement speed equal in strength and duration to the slow. On-Target Cooldown: 3
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Parallel Convergence
- Passive: Ekko's basic attacks deal 5% (+ 1.81% per 100 AP) of target's missing health as bonus magic damage (Capped at 150 vs. minions / monsters) versus targets below 30% of their maximum health. Active: Ekko calls upon an alternate version of himself that bats a device to the target location. After a total delay of 3 seconds, the device expands into a broad sphere that slows enemies by 40%. Enemies do not gain vision of the target area until the last 0.5 seconds. If Ekko enters the sphere, it detonates, granting him a shield for 2 seconds while stunning all enemies inside for 2.25 seconds. Ekko can detonate the sphere while dead and while in stasis. Shield Strength: 150 / 195 / 240 / 285 / 330 (+ 80% AP) RANGE: 1600 COST: 30 / 40 / 50 / 60 / 70 Mana COOLDOWN: 22 / 20 / 18 / 16 / 14
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Phase Dive
- Active: Ekko dashes towards a target location. His next basic attack within the next few seconds gains 300 bonus attack range (425 total range) and causes Ekko to blink on his target, dealing bonus magic damage. Phase Dive's bonus damage will apply spell effects. Bonus Magic Damage: 50 / 80 / 110 / 140 / 170 (+ 20% AP) RANGE: 325 COST: 40 / 50 / 60 / 70 / 80 mana COOLDOWN: 15 / 13 / 11 / 9 / 7
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Chronobreak
- Passive: Ekko is followed by a time-delayed hologram of himself that tracks where he was 4 seconds ago. The hologram is inactive while Chronobreak is on cooldown. Active: After a short delay, Ekko blinks to wherever he was 4 seconds ago, dealing magic damage to surrounding enemies and healing Ekko for a value equal to flat amount plus a percentage of all damage taken over the last 4 seconds. Magic Damage: 200 / 350 / 500 (+ 130% AP) Heal: 100 / 150 / 200 (+ 20 / 25 / 30% (+ 3.33% per 100 AP)of damage taken). RANGE: Global COOLDOWN: 110 / 90 / 70
Health Points | 580 |
---|---|
Mana | 280 |
Damage | 59 |
Attack Range | 125 |
Armor | 27 |
IP Cost | 6300 |
Health Regen | 9 |
Mana Regen | 6 |
Attack Speed | 0.644 |
Movement Speed | 345 |
Magic Resistance | 32.1 |
1 lvl |
Item builds
Start items
Doran's Ring
+60 Health +15 Ability Power +50% Base Mana Regen Passive: Restores 4 Mana upon killing a unit.
Core items
Luden's Echo
+100 Ability Power +10% Movement Speed UNIQUE Passive: Gain charges upon moving or casting. At 100 charges, the next spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
Lich Bane
+80 Ability Power +7% Movement Speed +10% Cooldown Reduction +250 Mana UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
Rabadon's Deathcap
+120 Ability Power Unique: +35% ability power
Sorcerer's Shoes
+15 Magic Penetration UNIQUE Passive - Enhanced Movement: +45 Movement Speed (Magic Penetration: Magic damage is increased by ignoring an amount of the target's Magic Resist equal to Magic Penetration.) (Unique Passives with the same name don't stack.)
Morellonomicon
+80 Ability Power +20% Cooldown Reduction +100% Base Mana Regen UNIQUE Passive: Dealing magic damage to enemy champions below 40% Health inflicts Grievous Wounds for 4 seconds.
Endgame items
Zhonya's Hourglass
+100 Ability Power +45 Armor UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (90 second cooldown).
Abyssal Scepter
+70 Ability Power +50 Magic Resist UNIQUE Aura: Reduces the Magic Resist of nearby enemies by 20.
dmg dmg dmg dmg
Get lots of ap. If you are losing lane take defensive boots instead of sorcerrers. Take zhonya or abyssal depending on enemy laner.
Skillorder
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Summoner spells
Spells
Ignite
Flash
spells
Flash
Teleport
For new ekko players i suggest offensive ignite to get easy kills. For advanced ekko players i suggest teleport for better map control and helping team in need.
Runes
Glymph
x9
Greater Glyph of Warding
+1.34 magic resist
Mark
x9
Greater Mark of Insight
+0.95 magic penetration
Seal
x9
Greater Seal of Resilience
+1.41 armor
Quintessence
x3
Greater Quintessence of Potency
+4.95 ability power
- +12.06 magic resist
- +8.55 magic penetration
- +12.69 armor
- +14.85 ability power
Masteries
0/1
0/4
0/4
0/2
0/4
0/4
0/1
0/3
0/1
0/1
0/2
0/2
0/3
0/1
0/1
0/3
0/4
0/1
OFFENSE:
0
0/1
0/3
0/4
0/2
0/3
0/3
0/2
0/2
0/2
0/1
0/1
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/1
DEFENSE:
0
0/1
0/3
0/3
0/1
0/1
0/3
0/3
0/2
0/4
0/1
0/3
0/1
0/2
0/4
0/3
0/1
0/1
0/3
0/1
UTILITY:
0
season 6
I suggest going 18/12/0 or 12/18/0
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