Draven The Glorious Executioner

- Bot/Ad carry
- 6300
- 975
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Wicked Blades
- When Draven catches a Spinning Axe, or kills a minion or monster, he gains one stack of Adoration. When Draven kills an enemy champion, he consumes all of his Adoration stacks and gains [50 + (2 × per stack consumed)] gold. Draven loses half of his Adoration stacks upon death.
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Spinning Axe
- Active: Dravens next attack will deal bonus physical damage. The bonus is equal to a percentage of his total attack damage.This axe will ricochet off the target high up into the air. So long as Draven catches it, Spinning Axe will keep applying to his next attack.Cooldown permitting, Draven can have up to two Spinning Axes readied at once. Cost: 45 mana Cooldown: 12/11/10/9/8 seconds Bonus Physical Damage: 45/55/65/75/85 % of attack damage
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Blood Rush
- Active: Draven gains increased movement speed for 1.5 seconds and increased attack speed for 3 seconds. The movement speed bonus decreases rapidly over its duration.Catching a Spinning Axe will refresh Blood Rushs cooldown. Cost: 40 mana Cooldown: 12 seconds Bonus Movement Speed: 40/45/50/55/60 % Bonus Attack Speed: 20/25/30/35/40 %
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Stand Aside
- Active: Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed for 2 seconds. Cost: 70 mana Cooldown: 18/17/16/15/14 seconds Physical Damage: 70/105/140/175/210 (+0.5 per bonus attack damage) Slow: 20/25/30/35/40 %
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Whirling Death
- Active: Draven hurls two massive axes in a given direction, dealing physical damage to every unit struck.Upon reaching the edge of the map, striking an enemy champion or upon the reactivation of Whirling Death, the axes will slowly come to a stop before changing direction and returning to Draven Cost: 120 mana Range: Global Cooldown: 110/100/90 seconds Physical Damage (one hit): 175/275/375 (+1.1 per bonus attack damage) Maximum Physical Damage (two hits): 350/550/750 (+2.2 per bonus attack damage) Minimum Physical Damage (one hit): 70/110/150 (+0.44 per bonus attack damage) Minimum Phyiscal Damage (two hits): 140/220/300 (+0.88 per bonus attack damage)
Health Points | 420 |
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Mana | 240 |
Damage | 46.5 |
Attack Range | 550 |
Armor | 16 |
IP Cost | 6300 |
Health Regen | 5 |
Mana Regen | 6.95 |
Attack Speed | 0.679 |
Movement Speed | 330 |
Magic Resistance | 30 |
1 lvl |
Item builds
Start items
Health Potion
x2Limited to 5 at one time. Click to Consume: Restores 150 Health over 15 seconds.
Long Sword
+10 Attack Damage
Core items
Infinity Edge
+65 Attack Damage +20% Critical Strike Chance UNIQUE Passive: Critical strike bonus damage is increased by 50%.
Berserker's Greaves
+30% Attack Speed UNIQUE Passive - Enhanced Movement: +45 Movement Speed
The Bloodthirster
+75 Attack Damage UNIQUE Passive: +20% Life Steal UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level. This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
Endgame items
Blade of the Ruined King
+25 Attack Damage +40% Attack Speed +10% Life Steal UNIQUE Passive: Basic attacks deal 6% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. Life Steal applies to this damage. UNIQUE Active: Deals 10% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown). Unique: Deal 10% of target champion's maximum health (min 100) as physical damage, get healed for the same amount while slowing the target by 25% for 3 seconds and gaining 25% movement speed for the same duration. (90 second cooldown). (550 range)
Last Whisper
+25 Attack Damage UNIQUE Passive - Last Whisper: +30% Bonus Armor Penetration
Statikk Shiv
+35% Attack Speed +30% Critical Strike Chance +5% Movement Speed Passive: Moving and attacking will make an attack Energized. UNIQUE Passive - Shiv Lightning: Your Energized attacks deal 30~100 bonus magic damage (based on level) to up to 5 targets on hit (deals +75% bonus damage to minions and can critically strike).
Skillorder
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Runes
show author commentsAbout runes.
Personally I prefer full ad runes for this champ, but u should build you'r own rune set.
Masteries
1/1
4/4
0/4
0/2
4/4
0/4
0/1
3/3
1/1
0/1
2/2
2/2
0/3
0/1
1/1
3/3
0/4
1/1
OFFENSE:
22
0/1
0/3
4/4
0/2
0/3
0/3
0/2
0/2
0/2
0/1
0/1
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/1
DEFENSE:
4
1/1
3/3
0/3
0/1
0/1
0/3
0/3
0/2
0/4
0/1
0/3
0/1
0/2
0/4
0/3
0/1
0/1
0/3
0/1
UTILITY:
4
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June 16, 2013 (u) 0 1 votes 0 comments
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