Darius The Hand of Noxus

- Top/Jungler
- 6300
- 975
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Hemorrhage
- Darius' basic attacks and damaging abilities cause enemies to bleed for 12 / 15 / 18 / 21 / 24 / 27 / 30 / 33 / 36 (+ 30% bonus AD) magic damage over 5 seconds. This stacks up to 5 times for a maximum of 60 / 75 / 90 / 105 / 120 / 135 / 150 / 165 / 180 (+ 150% bonus AD) magic damage over the duration. Darius gains 5% movement speed for each bleeding enemy champion.
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Decimate
- Active: Darius deals physical damage to all nearby enemies in a circle around him. Champions in the outer half of the ability are struck by the blade, taking 50% additional damage. Cost: 40 mana Range: 425 Radius of shaft: 270 Radius of blade: 270-425 Cooldown: 9/8/7/6/5 seconds Physical Damage: 70/105/140/175/210 (+0.7 per bonus attack damage) Maximum Physical Damage: 105/157.5/210/262.5/315 (+1.05 per bonus attack damage)
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Crippling Strike
- Active: Darius next basic attack deals additional damage and slows the targets movement and attack speed for 2 seconds.Crippling strikes base cooldown is reduced by 1 second for each stack of Hemorrhage on the target. Cooldown: 8 seconds Range: 145 Cost: 30/35/40/45/50 mana Total Physical Damage: 120/140/160/180/200 % Slow: 20/25/30/35/40 %
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Apprehend
- Passive: Darius gains armor penetration. Active: Darius pulls in all enemies in front of him. Cost: 45 mana Range: 540 Armor Penetration: 5/10/15/20/25 % Cooldown: seconds/24/21/18/15/12
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Noxian Guillotine
- Active:Darius leaps to an enemy Champion and strikes a lethal blow, dealing true damage. This damage increases by 20% for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, it can be recast within the next 12 seconds before going on cooldown. Cost: 100 mana Range: 460 Cooldown: 120 / 100 / 80 seconds True Damage: 160/250/340 (+0.75 per bonus attack damage) Maximum True Damage: 320/500/680 (+1.5 per bonus attack damage)
Health Points | 426 |
---|---|
Mana | 200 |
Damage | 50 |
Attack Range | 125 |
Armor | 20 |
IP Cost | 6300 |
Health Regen | 8.25 |
Mana Regen | 6 |
Attack Speed | 0.679 |
Movement Speed | 340 |
Magic Resistance | 30 |
1 lvl |
Item builds
Start items
Warding Totem (Trinket)
Limited to 1 Trinket. Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds. Stores one charge every 180 - 120 seconds, up to 2 maximum charges. Ward duration and recharge time gradually improve with level. (Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)
Health Potion
Limited to 5 at one time. Click to Consume: Restores 150 Health over 15 seconds.
Doran's Shield
+80 Health Passive: Restores 6 Health every 5 seconds. UNIQUE Passive: Blocks 8 damage from single target attacks and spells from champions.
Core items
Boots of Mobility
UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +105 Movement Speed when out of combat for 5 seconds. (Unique Passives with the same name don't stack.)
B. F. Sword
+40 Attack Damage
Phage
+200 Health +15 Attack Damage UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions. (Unique Passives with the same name don't stack.)
Maw of Malmortius
+60 Attack Damage +40 Magic Resist UNIQUE Passive: Grants +1 Attack Damage for every 2% of missing Health, up to a maximum of 35 Attack Damage. UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs 400 magic damage for 5 seconds (90 second cooldown). (Unique Passives with the same name don't stack.)
Tiamat (Melee Only)
+30 Attack Damage +50% Base Health Regen UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (enemies closest to the target take the most damage) (10 second cooldown).
Endgame items
Boots of Mobility
UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +105 Movement Speed when out of combat for 5 seconds. (Unique Passives with the same name don't stack.)
Ravenous Hydra (Melee Only)
+75 Attack Damage +100% Base Health Regen +12% Life Steal Passive: Life Steal applies to damage dealt by this item. UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage). UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (closest enemies take the most damage) (10 second cooldown).
Maw of Malmortius
+60 Attack Damage +40 Magic Resist UNIQUE Passive: Grants +1 Attack Damage for every 2% of missing Health, up to a maximum of 35 Attack Damage. UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs 400 magic damage for 5 seconds (90 second cooldown). (Unique Passives with the same name don't stack.)
Trinity Force
+250 Health +25 Attack Damage +20% Critical Strike Chance +15% Attack Speed +10% Cooldown Reduction +5% Movement Speed +250 Mana UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions. UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
The Bloodthirster
+75 Attack Damage UNIQUE Passive: +20% Life Steal UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level. This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
Infinity Edge
+65 Attack Damage +20% Critical Strike Chance UNIQUE Passive: Critical strike bonus damage is increased by 50%.
Full AD Darius
So, I've been following this build for a long time and it's really fantastic against tanks or squishy champions. A strategy to be a good Darius is, hitting the enemy until you reach the highest bleeding stack and then cast your ultimate on him. You will deal like 1150 damage if you follow my build too. Also a tank item is Trinity Force and it's good for you to have some extra life.
Skillorder
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q ![]() |
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W ![]() |
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E ![]() |
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R ![]() |
Useful skillorder
Using the following skillorder you can deal damage to the enemy and also stay safe. You first need to upgrade Q because you can poke him with that and also you can kill waves of minions. Then you upgrade your E to grab the enemies and then using your Q. Finally you upgrading W to push your lane easier and then make the following combo: E,Q,W.
Summoner spells
Spells
Ignite
Flash
Spells
You will need this spells to dive in towers when your enemie's life is under 400. You can use your Q and because your Q need some seconds to be casted you can first use your Q and then use flash to attack him.
Runes
Glymph
x7
Greater Glyph of Insight
+0.68 magic penetration
Mark
x7
Greater Mark of Strength
+0.95 attack damage
Seal
x7
Greater Seal of Warding
+0.74 magic resist
Quintessence
x3
Greater Quintessence of Furor
+4.46% critical damage
- +4.76 magic penetration
- +6.65 attack damage
- +5.18 magic resist
- +13.38% critical damage
Runes
You will need this runes to deal tons of damage at the beggining of the game and win your lane easier.
Masteries
1/1
4/4
0/4
0/2
4/4
0/4
1/1
2/3
0/1
0/1
0/2
2/2
0/3
0/1
0/1
0/3
0/4
0/1
OFFENSE:
14
0/1
0/3
4/4
2/2
3/3
2/3
0/2
0/2
0/2
0/1
0/1
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/1
DEFENSE:
11
0/1
3/3
0/3
1/1
0/1
0/3
1/3
0/2
0/4
0/1
0/3
0/1
0/2
0/4
0/3
0/1
0/1
0/3
0/1
UTILITY:
5
Masteries
This mastery page is really good for players who are not used to playing Darius as good as Darius mainers.
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