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Cho'Gath The Terror of the Void

  • Top/Mid/Jungler
  • 1350
  • 585
  • Carnivore
  • Rupture
  • Feral Scream
  • Vorpal Spikes
  • Feast
Health Points 440
Mana 205
Damage 54.1
Attack Range 125
Armor 19
IP Cost 1350
Health Regen 7.5
Mana Regen 6.35
Attack Speed 0.625
Movement Speed 345
Magic Resistance 30

1 lvl

Cho'rassic Park (Top lane)

aimw00t Last update: July 16, 2013

Item builds

Start items

  • Doran's Ring

First time you back off

  • Catalyst the Protector

  • Boots of Speed

Core items

  • Mercury's Treads

  • Frozen Heart

  • Rod of Ages

If there is no other tank

  • Athene's Unholy Grail

  • Rylai's Crystal Scepter

For more Damage

  • Void Staff

  • Rabadon's Deathcap

Endgame items

  • Liandry's Torment

Don't forget to buy after completed build!

show author comments

Tanky or not?

You are playing Godzilla goddamn... On Level 18 you have more than 3000hp only because of your full stacked feast! Get the Frozen heart and nothing will kill you! Your skills scale very good on AP (Rupture is even scaling 1:1 with it) so get the damage! The Grail is just needed if you keep on having mana issues (what I don't expect) or if there is a fed APC on the enemies mid lane. Though the CDR works good on Cho' too so don't think you need to play more defensively after getting that item.

Skillorder

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Q

Rupture

W

Feral Scream

E

Vorpal Spikes

R

Feast
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Skillings

You may max your Q first too because of the damage, but for me the Feral Scream is better, because the duration of the silence can give you huge advantages in trading damage and in team fights of course too!

Summoner spells

Spells

  • Flash

  • Ignite

Version2

  • Flash

  • Teleport

show author comments

Ignite or Teleport?

In this decision it comes down to your play style what spell you should choose... I really like the Ignite flash combo, because with that you can exactly calculate when you may kill your opponent. You can add your ignites damage with your feast and shoopdawhoop, you know how much you need to harrass him before you go for a (safe) kill. The teleport is very usefull for helping out your team in fights and obviously you can prevent your opponent from snowballing if he kills you on your lane. He can't get back if you are instantly getting back on lane and push. But I always recommend you to take flash, because Cho is tanky as shiat, but he has NO escape skill... You may get away with a good placed Rupture, but it won't safe you every time.

Runes

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Runes

I'm too lazy to put it on this showthingydingy up there, so these are my recommended runes: 9 greater seals of armor - 9 Greater glyphs of scaling magic resist - 9 greater marks of magic penetraton - and 3 greater quintessences of armor These runes work quite well on Cho' though i don't take defensive masteries

Masteries

  • 1/1
  • 0/4
  • 4/4
  • 0/2
  • 0/4
  • 4/4
  • 0/1
  • 3/3
  • 0/1
  • 1/1
  • 0/2
  • 0/2
  • 3/3
  • 1/1
  • 0/1
  • 0/3
  • 4/4
  • 1/1

OFFENSE:

22

  • 0/1
  • 0/3
  • 0/4
  • 0/2
  • 0/3
  • 0/3
  • 0/2
  • 0/2
  • 0/2
  • 0/1
  • 0/1
  • 0/1
  • 0/3
  • 0/3
  • 0/1
  • 0/3
  • 0/1
  • 0/1
  • 0/1

DEFENSE:

0

  • 1/1
  • 0/3
  • 3/3
  • 1/1
  • 0/1
  • 0/3
  • 3/3
  • 0/2
  • 0/4
  • 0/1
  • 0/3
  • 0/1
  • 0/2
  • 0/4
  • 0/3
  • 0/1
  • 0/1
  • 0/3
  • 0/1

UTILITY:

8

show author comments

Masteries of Aggrodzilla

I know I know... These masteries are not providing any defense for your early game, but you have part of it in your runes, and I think Cho gath is a truly evil damage dealer. And the utility helps you out with early mana issues. Of course if you prefer a more defensive play style, you may get a 21/9/0 or a 22/8/0 mastery page... But honestly I won't take a 9/21/0 or something page... It's wasted potential on this champion. Well then, good luck and have fun summoners. Greetings, Aimw00t

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