Anivia The Cryophoenix

- Mid
- 3150
- 790
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Rebirth
- Upon dying, Anivia will revert into an egg and will get an armor and magic resistance modifier of -40 / -25 / -10 / +5 / +20 . If the egg can survive for 6 seconds, she is reborn with the same percentage of health that her egg had left. This can only happen once every four minutes regardless of cooldown reduction. Cooldown: 240 seconds
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Flash Frost
- Active:>/strong> Anivia summons a shard of ice that flies on a line. The shard will deal magic damage and slow by 20% for 3 seconds to anyone in its path. The shard will detonate when reaching its max range or if the ability is activated again. When the shard explodes it will deal magic damage to all enemies nearby, stunning them for 1 second. The magic damage done by both the shard and the detonation is the same, and both will apply the "chilled" debuff on enemies hit for 3 seconds. Skillshot Range: 1100 Detonations Radius of AoE: 75 Cost: 80/100/120/140/160 mana Cooldown: 12/11/10/9/8 seconds Magic Damage: 60/90/120/150/180 (+0.5 per ability power) Max Damage: 120/180/240/300/360 (+1.0 per ability power)
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Crystallize
- Active: Anivia condenses the moisture in the air into an impenetrable wall of ice to block the movement of all units. The wall lasts 5 seconds before it melts. Cooldown: 25 seconds Range to Center of Wall: 1000 Cost: 70/90/110/130/150 mana Wall Length: 400/500/600/700/800
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Frostbite
- Active: Anivia blasts her target with a freezing wind, dealing magic damage. If the target has been "chilled" by Anivias other abilities, they will take double damage. Cooldown: 5 seconds Range: 700 Cost: 50/60/70/80/90 mana Magic Damage: 55/85/115/145/175 (+0.5 per ability power) Chilled Magic Damage: 110/170/230/290/350 (+1.0 per ability power)
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Glacial Storm
- Toggle: Anivia summons a driving rain of ice and hail on a nearby target area to continuously deal magic damage to enemies on it, slowing their movement and attack speed by 20% for 1 second, and "chilling" them. Initial Cost: 75 mana Cooldown upon Toggle Off: 6 seconds Range to Center of AoE: 615 Radius of AoE: 400 Upkeep Cost: 40/50/60 mana per second Magic Damage Per Second: 80/120/160 (+0.25 per ability power)
Health Points | 350 |
---|---|
Mana | 257 |
Damage | 48 |
Attack Range | 600 |
Armor | 10.5 |
IP Cost | 3150 |
Health Regen | 4.65 |
Mana Regen | 7 |
Attack Speed | 0.625 |
Movement Speed | 325 |
Magic Resistance | 30 |
1 lvl |
Item builds
Start items
Health Potion
x5Limited to 5 at one time. Click to Consume: Restores 150 Health over 15 seconds.
Faerie Charm
+25% Base Mana Regen
First back
Boots of Speed
Limited to 1. UNIQUE Passive - Enhanced Movement: +25 Movement Speed (Unique Passives with the same name don't stack.)
Health Potion
x2Limited to 5 at one time. Click to Consume: Restores 150 Health over 15 seconds.
Catalyst the Protector
+225 Health
+300 Mana
UNIQUE Passive - Valor's Reward: Upon leveling up, restores 150 Health and 200 Mana over 8 seconds.
vs big ap dmg
Abyssal Scepter
+70 Ability Power +50 Magic Resist UNIQUE Aura: Reduces the Magic Resist of nearby enemies by 20.
Banshee's Veil
+500 Health +70 Magic Resist +100% Base Health Regeneration UNIQUE Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
Athene's Unholy Grail
+60 Ability Power +25 Magic Resist +20% Cooldown Reduction +100% Base Mana Regen UNIQUE Passive: Restores 30% of maximum Mana on kill or assist. UNIQUE Passive - Mana Font: Restores 2% of missing Mana every 5 seconds.
vs ad or weak ap dmg
Seraph's Embrace
+80 Ability Power +1000 Mana +50% Base Mana Regen UNIQUE Passive - Insight: Grants Ability Power equal to 3% of maximum Mana. UNIQUE Active - Mana Shield: Consumes 20% of current Mana to grant a shield for 3 seconds that absorbs damage equal to 150 plus the amount of Mana consumed (120 second cooldown).
Randuin's Omen
+450 Health +60 Armor -10% Damage taken from Critical Strikes UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15%. UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
Zhonya's Hourglass
+100 Ability Power +45 Armor UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (90 second cooldown).
boots
Boots of Swiftness
UNIQUE Passive - Enhanced Movement: +65 Movement Speed UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
Boots of Mobility
UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +105 Movement Speed when out of combat for 5 seconds. (Unique Passives with the same name don't stack.)
Ninja Tabi
+30 Armor UNIQUE Passive: Blocks 10% of the damage from basic attacks. UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Mercury's Treads
+25 Magic Resist UNIQUE Passive - Enhanced Movement: +45 Movement Speed UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 20%. (Unique Passives with the same name don't stack.)
Sorcerer's Shoes
+15 Magic Penetration UNIQUE Passive - Enhanced Movement: +45 Movement Speed (Magic Penetration: Magic damage is increased by ignoring an amount of the target's Magic Resist equal to Magic Penetration.) (Unique Passives with the same name don't stack.)
enchants
Enchantment: Distortion
Limited to 1 of each enchantment type. Enchants boots to have Distortion bonus. UNIQUE Passive - Distortion: Teleport, Flash, and Ghost summoner spell cooldowns are reduced by 20% and are granted additional mobility: Ghost: Grants 40% Movement Speed from 27%. Flash: 20% Movement Speed bonus for 1 second after cast. Teleport: 30% Movement Speed bonus for 3 seconds after use. (Unique Passives with the same name don't stack.)
Enchantment: Alacrity
Limited to 1 of each enchantment type. Enchants boots to have Alacrity bonus. UNIQUE Passive - Alacrity: +20 Movement Speed (Unique Passives with the same name don't stack.)
Core items
Rod of Ages
+300 Health +400 Mana +80 Ability Power Passive: Grants +20 Health, +40 Mana, and +4 Ability Power per stack (max +200 Health, +400 Mana, and +40 Ability Power). Grants 1 stack per minute (max 10 stacks). UNIQUE Passive - Valor's Reward: Upon leveling up, restores 150 Health and 200 Mana over 8 seconds.
Rabadon's Deathcap
+120 Ability Power Unique: +35% ability power
vs tank
Abyssal Scepter
+70 Ability Power +50 Magic Resist UNIQUE Aura: Reduces the Magic Resist of nearby enemies by 20.
Liandry's Torment
+80 Ability Power +300 Health UNIQUE Passive - Eyes of Pain: +15 Magic Penetration. UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
Void Staff
+80 Ability Power UNIQUE Passive: +35% Magic Penetration.
Endgame items
full build (dmg) "
full build
full build
Liandry's Torment
+80 Ability Power +300 Health UNIQUE Passive - Eyes of Pain: +15 Magic Penetration. UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
Seraph's Embrace
+80 Ability Power +1000 Mana +50% Base Mana Regen UNIQUE Passive - Insight: Grants Ability Power equal to 3% of maximum Mana. UNIQUE Active - Mana Shield: Consumes 20% of current Mana to grant a shield for 3 seconds that absorbs damage equal to 150 plus the amount of Mana consumed (120 second cooldown).
Void Staff
+80 Ability Power UNIQUE Passive: +35% Magic Penetration.
Rabadon's Deathcap
+120 Ability Power Unique: +35% ability power
Rod of Ages
+300 Health +400 Mana +80 Ability Power Passive: Grants +20 Health, +40 Mana, and +4 Ability Power per stack (max +200 Health, +400 Mana, and +40 Ability Power). Grants 1 stack per minute (max 10 stacks). UNIQUE Passive - Valor's Reward: Upon leveling up, restores 150 Health and 200 Mana over 8 seconds.
Sorcerer's Shoes
+15 Magic Penetration UNIQUE Passive - Enhanced Movement: +45 Movement Speed (Magic Penetration: Magic damage is increased by ignoring an amount of the target's Magic Resist equal to Magic Penetration.) (Unique Passives with the same name don't stack.)
Skillorder
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q ![]() |
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W ![]() |
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E ![]() |
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R ![]() |
basic combo
Q+E + nice dmg, you can use this combo in 2 lvl - enemy can avoid Q and E don't have duble dmg, in 2 lvl this combo need 130 mana (you have 310 in 2 lvl) ------------------------------------------------------------------------------ R+E (you can use first E and next speed use R) + nice dmg, very speed combo - you need 6 lvl
Summoner spells
Spells
Barrier
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Exhaust
Teleport
Ignite
Flash
Spels
Flash - escape, posiotion in team fight, flash for kill is good idea ^_^ Ignite - offensive spell, true dmg ^_^, -50% hp regen and effects Teleport - split push, good vs TF and shen, bot or top need help? you need TP ^_^ Exhaust - defensive spell, good vs big ad dmg Barrier - defensive spell, good vs big dmg, high burst enemy: i kill you hyhyhy you use barrier enemy: fk barrier -.-
Runes
Glymph
x9
Greater Glyph of Force
+0.17 ability power per level (+3.06 at champion level 18)
Mark
x9
Greater Mark of Insight
+0.95 magic penetration
Seal
x9
Greater Seal of Force
+0.1 ability power per level (+1.8 at champion level 18)
Quintessence
x3
Greater Quintessence of Potency
+4.95 ability power
- +1.53 ability power per level
- +8.55 magic penetration
- +0.9 ability power per level
- +14.85 ability power
Masteries
1/1
0/4
3/4
0/2
0/4
4/4
0/1
3/3
0/1
1/1
0/2
0/2
3/3
1/1
0/1
0/3
4/4
1/1
OFFENSE:
21
0/1
0/3
0/4
0/2
0/3
0/3
0/2
0/2
0/2
0/1
0/1
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/1
DEFENSE:
0
1/1
0/3
2/3
1/1
0/1
3/3
0/3
1/2
0/4
1/1
0/3
0/1
0/2
0/4
0/3
0/1
0/1
0/3
0/1
UTILITY:
9
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