Akali The Fist of Shadow

- Top/Mid
- 3150
- 790
-
Twin Disciplines
- Upon obtaining 20 Ability Power, Akali's basic attacks deal 8% bonus magic damage, increasing by 1% for every 6 Ability Power gained thereafter. Upon obtaining 10 Bonus Attack Damage, Akali gains 8% Spell Vamp, increasing by an additional 1% for every 6 Bonus Attack Damage gained thereafter.
-
Mark of the Assassin
- Active: Akali throws her kama at a target enemy, dealing magic damage and marking the target for 6 seconds. Akalis melee attacks against a marked target will consume the mark dealing the same magic damage again and restoring energy. Cost: 60 energy Range: 600 Cooldown: 6/5.5/5/4.5/4 seconds Initial Magic Damage: 35 / 55 / 75 / 95 / 115 (+0.4 per ability power)
-
Twilight Shroud
- Active: Akali throws down a circular cover of smoke that lasts for 8 seconds. While inside the area, Akali gains armor and magic resistance and becomes stealthed. Attacking or using abilities will briefly reveal her for 0.5 seconds. Enemies are slowed while inside the smoke. Cooldown: 20 seconds Range to center of AoE: 700 Radius of AoE: 400 Cost: 80/75/70/65/60 energy Armor & Magic Resistance Bonus: 10/20/30/40/50 Slow: 14/18/22/26/30 %
-
Crescent Slash
- Active: Akali flourishes her kamas, hitting nearby units for physical damage. Activates Mark of the Assassin's secondary damage. Cost: 60/55/50/45/40 energy Radius of AoE: 325 Cooldown: 7/6/5/4/3 seconds Physical Damage: 30/55/80/105/130/(+0.6 per attack damage)/ (+0.3 per ability power)
-
Shadow Dance
- Active: Akali moves through the shadows to quickly deal magic damage to the target and appear next to it. Akali gains an Essence of Shadow charge once every few seconds up to a total of 3, affected by cooldown reduction. The time to gain a charge doesnt count when at maximum charges. Additionally, Akali gains an Essence of Shadow for a kill or an assist. Cost: 1 Essence of Shadow Range: 800 Cooldown: 2/1.5/1 seconds Essence of Shadow Recharge Time: 35 / 25 / 15 seconds Magic Damage: 100/175/250 (+0.5 per ability power)
Health Points | 445 |
---|---|
Energy | 200 |
Damage | 53 |
Attack Range | 125 |
Armor | 16.5 |
IP Cost | 3150 |
Health Regen | 7.25 |
Energy Regen | 50 |
Attack Speed | 0.694 |
Movement Speed | 350 |
Magic Resistance | 30 |
1 lvl |
Item builds
Start items
Health Potion
Limited to 5 at one time. Click to Consume: Restores 150 Health over 15 seconds.
Amplifying Tome
+20 Ability Power
Core items
Rylai's Crystal Scepter
+400 Health +100 Ability Power UNIQUE Passive: Damaging spells and abilities apply a Movement Speed reduction to enemies based on the spell type: Single Target: 40% reduction for 1.5 seconds. Area of Effect: 40% reduction for 1 seconds. Damage over Time or Multi-hit: 20% reduction for 1 seconds. Summoned Minions: 20% reduction for 1 seconds. (If a spell fits in more than one category, it uses the weakest slow value.)
Sorcerer's Shoes
+15 Magic Penetration UNIQUE Passive - Enhanced Movement: +45 Movement Speed (Magic Penetration: Magic damage is increased by ignoring an amount of the target's Magic Resist equal to Magic Penetration.) (Unique Passives with the same name don't stack.)
Hextech Revolver
+40 Ability Power UNIQUE Passive: +12% Spell Vamp (Spell Vamp: Abilities heal for a percentage of the damage they deal. Area of Effect spells only grant one-third of the healing from Spell Vamp.)
Endgame items
Hextech Gunblade
+40 Attack Damage +80 Ability Power UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage. UNIQUE Active: Deals 150 (+40% of Ability Power) magic damage and slows the target champion's Movement Speed by 40% for 2 seconds (30 second cooldown).
Rabadon's Deathcap
+120 Ability Power Unique: +35% ability power
Optional Items
Mejai's Soulstealer
+20 Ability Power +200 Mana UNIQUE Passive - Dread: Grants +5 Ability Power per Glory. Grants 10% Movement Speed if you have at least 15 Glory. UNIQUE Passive - Do or Die: Grants 4 Glory for a champion kill or 2 Glory for an assist, up to 25 Glory total. Lose 10 stacks of Glory upon dying.
Abyssal Scepter
+70 Ability Power +50 Magic Resist UNIQUE Aura: Reduces the Magic Resist of nearby enemies by 20.
Void Staff
+80 Ability Power UNIQUE Passive: +35% Magic Penetration.
Zhonya's Hourglass
+100 Ability Power +45 Armor UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (90 second cooldown).
Example End Built
Void Staff
+80 Ability Power UNIQUE Passive: +35% Magic Penetration.
Rabadon's Deathcap
+120 Ability Power Unique: +35% ability power
Hextech Gunblade
+40 Attack Damage +80 Ability Power UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage. UNIQUE Active: Deals 150 (+40% of Ability Power) magic damage and slows the target champion's Movement Speed by 40% for 2 seconds (30 second cooldown).
Rylai's Crystal Scepter
+400 Health +100 Ability Power UNIQUE Passive: Damaging spells and abilities apply a Movement Speed reduction to enemies based on the spell type: Single Target: 40% reduction for 1.5 seconds. Area of Effect: 40% reduction for 1 seconds. Damage over Time or Multi-hit: 20% reduction for 1 seconds. Summoned Minions: 20% reduction for 1 seconds. (If a spell fits in more than one category, it uses the weakest slow value.)
Sorcerer's Shoes
+15 Magic Penetration UNIQUE Passive - Enhanced Movement: +45 Movement Speed (Magic Penetration: Magic damage is increased by ignoring an amount of the target's Magic Resist equal to Magic Penetration.) (Unique Passives with the same name don't stack.)
Why start with Amplifying Tome? Because u can built very fast Hextech Revoler, the basic item on Akali and gives u 20 AP. After buying Hextech Revolver buy Boots optional after that buy Giants Belt then Sorcerer's Shoes. Endgame Items: Deathfire Graps is very nice on Akali. Why? 120 AP =More burst 10 % Cooldown-Reduction =Spamming Skills! Sounds great! Rabadons for Damge Rylai's for Tankieness, damge and slow when the enemy try's to escape. Hextech Gunblade is great for Hybrid Champs like Akali. Gives u AD/AP Spellvamp and Lifesteal also got an active which damges and Slows. Optional Items: Mejai's Soulstealer when u are fed and gives u more damge and cooldownreduction. Zhonya's Hourglass when the enemy team got strong AD's and saves you SOMETIMES. Void Staff when the enemy team got strong magic resistance same with Abyssial Crepter
Skillorder
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q ![]() |
||||||||||||||||||
W ![]() |
||||||||||||||||||
E ![]() |
||||||||||||||||||
R ![]() |
Skillorder ! I'm a flipping Ninja!
Starting with your Q! Why? You can attack on range and farm or attack the enemy. After that Skill your E for extra burst and farming much better. Then Twilight Shroud. Tip. Place it into minions run into it and farm a bit with your E. Since the new Patch u can playce your Twilight Shroud into the Jungle and you can jump with your Ult to a Jungle Mob to escape or chase enemys When you reach level 6 Akali will deal the ultimate burst but dont be so greedy and towerdive ;) When you reach level 6 Akali will deal the ultimate burst but dont be so greedy and towerdive ;)
Summoner spells
Spells
Flash
Ignite
I'm a wizzard! I've got Spells :o
Flash is a nice Combo with your Twilight Shroud. Place your Twilight Shroud and then flash over walls to escape. Ignite is great for saving kills and deals extra damge.
Runes
Glymph
x9
Greater Glyph of Force
+0.17 ability power per level (+3.06 at champion level 18)
Mark
x9
Greater Mark of Strength
+0.95 attack damage
Seal
x9
Greater Seal of Force
+0.1 ability power per level (+1.8 at champion level 18)
Quintessence
x3
Greater Quintessence of the Piercing Present
+2.18 magic penetration
- +1.53 ability power per level
- +8.55 attack damage
- +0.9 ability power per level
- +6.54 magic penetration
Runes. Runes! Everywhere!
Thats my favourite Runepage. Why? Greater Glyph of Force give much AP and extra damge in endgame. Greater Mark of Strength gives you AD which give you more Spellvamp! AP Runes per Level are great! Also good are Greater Seal of Fortitude more Tankieness. Greater Quintessence of the Piercing Present for more Magic penetration and more burst ! AP Quintessence
Masteries
0/1
0/4
4/4
0/2
0/4
4/4
0/1
3/3
0/1
1/1
0/2
2/2
3/3
1/1
0/1
0/3
4/4
1/1
OFFENSE:
23
0/1
0/3
4/4
0/2
0/3
3/3
0/2
0/2
0/2
0/1
0/1
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/1
DEFENSE:
7
0/1
0/3
0/3
0/1
0/1
0/3
0/3
0/2
0/4
0/1
0/3
0/1
0/2
0/4
0/3
0/1
0/1
0/3
0/1
UTILITY:
0
23/7/0? Not 21/9/0 ?
It's funny cause you get a bit extra AD which give you a bit more Spellvamp and this is yea i think good? ;) If you mean 21/9/0 is better? Ok your opinion but i favour 23/7/0 Questions? Add me: 1337M4ssaker
-
Akali Penta incoming!
(1337Massaker)
May 27, 2013 (u) 3 6 votes 7 comments -
Nuclear weapon Akali
(Lepequ)
July 19, 2013 (u) 3 0 votes 0 comments -
[Mid] Akali, the Fist of Shadow
(Kyouke)
May 07, 2013 (u) 2 7 votes 0 comments -
Akali mid/solotop
(Mailov)
May 12, 2013 (u) 2 1 votes 1 comments -
Akali Mid
(Areinter)
February 28, 2014 (u) 1 0 votes 1 comments -
Akali Mid Lane Stomping.
(ImmortalAgent)
September 28, 2013 (u) 1 0 votes 0 comments -
Akali Nuclear Weapon
(YouFail_x3)
August 20, 2013 (u) 1 1 votes 0 comments -
Akali jungle S3
(kasza97)
August 07, 2013 (u) 1 0 votes 1 comments -
Mid akali
(Farbrix)
August 05, 2013 (u) 1 0 votes 0 comments -
AKALI TONS OF DAMAGE
(boryxex)
May 20, 2013 (u) 1 2 votes 0 comments
WOW danke
ih bin akali jetz so OP DAAAANKKKE
WOW danke
ih bin akali jetz so OP DAAAANKKKE
WOW danke
ih bin akali jetz so OP DAAAANKKKE
WOW danke
ih bin akali jetz so OP DAAAANKKKE
WOW danke
ih bin akali jetz so OP DAAAANKKKE
WOW danke
ih bin akali jetz so OP DAAAANKKKE
No....just....no...I can't decide what's worse...dat build or skillorder...or runes
No....just....no...I can't decide what's worse...dat build or skillorder...or runes
No....just....no...I can't decide what's worse...dat build or skillorder...or runes
No....just....no...I can't decide what's worse...dat build or skillorder...or runes
No....just....no...I can't decide what's worse...dat build or skillorder...or runes
No....just....no...I can't decide what's worse...dat build or skillorder...or runes
first item - hextech, and lich bane is realy good for akali
rylai is good when enemies killing u too fast
first item - hextech, and lich bane is realy good for akali
rylai is good when enemies killing u too fast
first item - hextech, and lich bane is realy good for akali
rylai is good when enemies killing u too fast
first item - hextech, and lich bane is realy good for akali
rylai is good when enemies killing u too fast
first item - hextech, and lich bane is realy good for akali
rylai is good when enemies killing u too fast
first item - hextech, and lich bane is realy good for akali
rylai is good when enemies killing u too fast
Who need stuff when you have hands ?...
Who need stuff when you have hands ?...
Who need stuff when you have hands ?...
Who need stuff when you have hands ?...
Who need stuff when you have hands ?...
Who need stuff when you have hands ?...