Ahri The Nine-Tailed Fox

- Mid
- 4800
- 880
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Essence Theft
- Ahri gains a charge of Essence Theft with each enemy unit hit by any of her spells, with a cap of 3 charges gained per spell cast. Upon reaching 9 charges, Ahri's next spell will heal her for 2 (+1 per champion level) (+ 0.09 per ability power) for each enemy hit.
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Orb of Deception
- Active: Ahri sends out an orb in a line in front of her and then pulls it back, dealing magic damage on the way out and true damage on the way back. Cooldown: 7 seconds Range: 880 Cost: 70/75/80/85/90 mana Magic Damage: 40/65/90/115/140 (+0.33) per ability power) True Damage: 40/65/90/115/140 (+0.33) per ability power)
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Fox-Fire
- Active:Ahri releases three fox-fires to surround her for up to 5 seconds. After a short delay after cast, they will target nearby enemies, prioritizing champions, to deal magic damage to them. Additional fox-fires that hit the same target will only deal 30% damage. Cooldown9/8/7/6/5 seconds Range:800 Cost:50 mana Magic Damage Per Fox-Fire:40/65/90/115/140 (+0.4 per ability power) Maximum Damage to the Same Target Per Cast:120 / 195 / 270 / 345 / 420 (+1.2 per ability power) Magic Damage to the Same Target: 64 / 104 / 144 / 184 / 224 ( +0.64 per ability power)
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Charm
- Active: Active: Ahri blows a kiss that travels in a line in front of her. The first enemy it hits takes magic damage and is charmed, forcing them to walk harmlessly towards Ahri while being slowed by 50% for the duration. Also increases the magical damage Ahri does to the target by 20% for 6 seconds. Cooldown: 12 seconds Range: 975 Cost: 85 Mana Magic Damage: 60/90/120/150/180 (+0.35 per ability power) Charm Duration: 1/1.25/1.5/1.75/2 seconds
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Spirit Rush
- Active: Ahri dashes towards the cursor and fires essence bolts, dealing magic damage to up to 3 nearby enemies, prioritizing champions. In the next 10 seconds, Spirit Rush can be cast two additional times before going on cooldown. Each enemy can only be hit once per dash. Cost: 100 mana Range: 450 Cooldown 110/95/80 seconds Magic Damage Per Bolt:70/110/150 (+0.3 per ability power) Max Total Magic Damage: 3210/330/450 (+0.9 per ability power)
Health Points | 380 |
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Mana | 230 |
Damage | 50 |
Attack Range | 550 |
Armor | 11 |
IP Cost | 4800 |
Health Regen | 5.5 |
Mana Regen | 6.25 |
Attack Speed | 0.668 |
Movement Speed | 330 |
Magic Resistance | 30 |
1 lvl |
Item builds
Start items
Health Potion
Limited to 5 at one time. Click to Consume: Restores 150 Health over 15 seconds.
Faerie Charm
+25% Base Mana Regen
rush
Sorcerer's Shoes
+15 Magic Penetration UNIQUE Passive - Enhanced Movement: +45 Movement Speed (Magic Penetration: Magic damage is increased by ignoring an amount of the target's Magic Resist equal to Magic Penetration.) (Unique Passives with the same name don't stack.)
Chalice of Harmony
+25 Magic Resist +50% Base Mana Regen UNIQUE Passive - Mana Font: Restores 2% of missing Mana every 5 seconds.
Core items
Rabadon's Deathcap
+120 Ability Power Unique: +35% ability power
Rylai's Crystal Scepter
+400 Health +100 Ability Power UNIQUE Passive: Damaging spells and abilities apply a Movement Speed reduction to enemies based on the spell type: Single Target: 40% reduction for 1.5 seconds. Area of Effect: 40% reduction for 1 seconds. Damage over Time or Multi-hit: 20% reduction for 1 seconds. Summoned Minions: 20% reduction for 1 seconds. (If a spell fits in more than one category, it uses the weakest slow value.)
Athene's Unholy Grail
+60 Ability Power +25 Magic Resist +20% Cooldown Reduction +100% Base Mana Regen UNIQUE Passive: Restores 30% of maximum Mana on kill or assist. UNIQUE Passive - Mana Font: Restores 2% of missing Mana every 5 seconds.
Endgame items
Athene's Unholy Grail
+60 Ability Power +25 Magic Resist +20% Cooldown Reduction +100% Base Mana Regen UNIQUE Passive: Restores 30% of maximum Mana on kill or assist. UNIQUE Passive - Mana Font: Restores 2% of missing Mana every 5 seconds.
Void Staff
+80 Ability Power UNIQUE Passive: +35% Magic Penetration.
Rylai's Crystal Scepter
+400 Health +100 Ability Power UNIQUE Passive: Damaging spells and abilities apply a Movement Speed reduction to enemies based on the spell type: Single Target: 40% reduction for 1.5 seconds. Area of Effect: 40% reduction for 1 seconds. Damage over Time or Multi-hit: 20% reduction for 1 seconds. Summoned Minions: 20% reduction for 1 seconds. (If a spell fits in more than one category, it uses the weakest slow value.)
Liandry's Torment
+80 Ability Power +300 Health UNIQUE Passive - Eyes of Pain: +15 Magic Penetration. UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
Enchantment: Alacrity
Limited to 1 of each enchantment type. Enchants boots to have Alacrity bonus. UNIQUE Passive - Alacrity: +20 Movement Speed (Unique Passives with the same name don't stack.)
Rabadon's Deathcap
+120 Ability Power Unique: +35% ability power
1. this is not a defensive build, we´re going to play an assasin :) 2. we´re harrasing our enemy constantly with Orb of Deception 3. They will trying to gank our lane as often as possible, so buy wards have fun :D
Skillorder
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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max Orb of Deception first to boost up your poke dmg and for farming minion waves then max Charm for a damn long taunt duration use your charm to counter every engage started by an enemy champ and give him an Orb of Deception they´ll going to hate you :)
Runes
Glymph
x9
Greater Glyph of Force
+0.17 ability power per level (+3.06 at champion level 18)
Mark
x9
Greater Mark of Insight
+0.95 magic penetration
Seal
x9
Greater Seal of Resilience
+1.41 armor
Quintessence
x3
Greater Quintessence of Potency
+4.95 ability power
- +1.53 ability power per level
- +8.55 magic penetration
- +12.69 armor
- +14.85 ability power
its going to be a hard in the beginning, because you got no ad from your runes to easily last hit minions, but after you rush chalice of harmony, just take the farm with Orb of Deception
Masteries
1/1
0/4
3/4
0/2
0/4
4/4
0/1
3/3
0/1
1/1
0/2
0/2
3/3
1/1
0/1
0/3
4/4
1/1
OFFENSE:
21
0/1
0/3
0/4
0/2
0/3
0/3
0/2
0/2
0/2
0/1
0/1
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/1
DEFENSE:
0
1/1
3/3
1/3
0/1
0/1
3/3
0/3
0/2
0/4
0/1
1/3
0/1
0/2
0/4
0/3
0/1
0/1
0/3
0/1
UTILITY:
9
for the Utility page i choose movement speed, because we´re going to play an assasin and this little extra speed could give you the kill i put one tick in spellvamp instead of jungle buffs duration, because we´re going to spam Orb of Deception and the spellvamp will turn into a constantly little health regeneration
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Charm you Baby. ♥
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playful Ahri loves to fight
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July 28, 2013 (u) 0 0 votes 0 comments
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