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Ahri The Nine-Tailed Fox

  • Mid
  • 4800
  • 880
  • Essence Theft
  • Orb of Deception
  • Fox-Fire
  • Charm
  • Spirit Rush
Health Points 380
Mana 230
Damage 50
Attack Range 550
Armor 11
IP Cost 4800
Health Regen 5.5
Mana Regen 6.25
Attack Speed 0.668
Movement Speed 330
Magic Resistance 30

1 lvl

playful Ahri loves to fight

T3xTM4rk3r Last update: July 28, 2013

Item builds

Start items

  • Health Potion

  • Faerie Charm

rush

  • Sorcerer's Shoes

  • Chalice of Harmony

Core items

  • Rabadon's Deathcap

  • Rylai's Crystal Scepter

  • Athene's Unholy Grail

Endgame items

  • Athene's Unholy Grail

  • Void Staff

  • Rylai's Crystal Scepter

  • Liandry's Torment

  • Enchantment: Alacrity

  • Rabadon's Deathcap

show author comments

1. this is not a defensive build, we´re going to play an assasin :) 2. we´re harrasing our enemy constantly with Orb of Deception 3. They will trying to gank our lane as often as possible, so buy wards have fun :D

Skillorder

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Q

Orb of Deception

W

Fox-Fire

E

Charm

R

Spirit Rush
show author comments

max Orb of Deception first to boost up your poke dmg and for farming minion waves then max Charm for a damn long taunt duration use your charm to counter every engage started by an enemy champ and give him an Orb of Deception they´ll going to hate you :)

Summoner spells

Spells

  • Ignite

  • Flash

show author comments

Runes

Glymph

  • x9

Mark

  • x9

Seal

  • x9

Quintessence

  • x3
  • +1.53 ability power per level
  • +8.55 magic penetration
  • +12.69 armor
  • +14.85 ability power
show author comments

its going to be a hard in the beginning, because you got no ad from your runes to easily last hit minions, but after you rush chalice of harmony, just take the farm with Orb of Deception

Masteries

  • 1/1
  • 0/4
  • 3/4
  • 0/2
  • 0/4
  • 4/4
  • 0/1
  • 3/3
  • 0/1
  • 1/1
  • 0/2
  • 0/2
  • 3/3
  • 1/1
  • 0/1
  • 0/3
  • 4/4
  • 1/1

OFFENSE:

21

  • 0/1
  • 0/3
  • 0/4
  • 0/2
  • 0/3
  • 0/3
  • 0/2
  • 0/2
  • 0/2
  • 0/1
  • 0/1
  • 0/1
  • 0/3
  • 0/3
  • 0/1
  • 0/3
  • 0/1
  • 0/1
  • 0/1

DEFENSE:

0

  • 1/1
  • 3/3
  • 1/3
  • 0/1
  • 0/1
  • 3/3
  • 0/3
  • 0/2
  • 0/4
  • 0/1
  • 1/3
  • 0/1
  • 0/2
  • 0/4
  • 0/3
  • 0/1
  • 0/1
  • 0/3
  • 0/1

UTILITY:

9

show author comments

for the Utility page i choose movement speed, because we´re going to play an assasin and this little extra speed could give you the kill i put one tick in spellvamp instead of jungle buffs duration, because we´re going to spam Orb of Deception and the spellvamp will turn into a constantly little health regeneration

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