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Aatrox The Darkin Blade

  • Top/Jungler
  • 6300
  • 975
  • Blood Well
  • Dark Flight
  • Blood Thirst / Blood Price
  • Blades of Torment
  • Massacre
Health Points 395
Mana
Damage 55
Attack Range 150
Armor 14
IP Cost 6300
Health Regen 5.75
Mana Regen
Attack Speed 0.651
Movement Speed 345
Magic Resistance 30

1 lvl

Aatrox Jungle S4 in Depth

heddagedda Last update: November 04, 2014

Item builds

Start items

  • Health Potion

  • Hunter's Machete

  • Warding Totem (Trinket)

First B "

  • Madred's Razors

  • Boots of Speed

Early Game "

  • Wriggle's Lantern

  • Serrated Dirk

Boots "

  • Boots of Mobility

  • Ninja Tabi

  • Mercury's Treads

Core items "

  • Blade of the Ruined King

  • Ravenous Hydra (Melee Only)

  • Spirit Visage

Defensive Items "

  • Banshee's Veil

  • Guardian Angel

  • Randuin's Omen

Endgame items "

  • Wriggle's Lantern

  • Youmuu's Ghostblade

  • Blade of the Ruined King

  • Spirit Visage

  • Randuin's Omen

Endgame Items #2 "

  • Boots of Mobility

  • The Black Cleaver

  • Ravenous Hydra (Melee Only)

  • Spirit Visage

  • Randuin's Omen

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Items

Look all Itemslot descriptions. You can change all example depending on your game and your enemys. just try out and let me know more!

Skillorder

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Q

Dark Flight

W

Blood Thirst / Blood Price

E

Blades of Torment

R

Massacre
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Skills

W gives you a good sustain in jungle or a great poke potential at ganks/camp clear. Max E for a better poke and slow or Q if u need to be more mobile. I always prefer E at lvl 13 for a strong mid to late game. Try always to hit your Q correctly to knock enemys up! its important for your ganks to be succesfull.

Summoner spells

Alternative for Flash

  • Ghost

Spells

  • Smite

  • Flash

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Summoner Spells

Smite is undiscussable in jungle. You need it to safe Drakes or Baron and your own buffs. Flash is the best way to be aggressive and defensive at the same time: safe kills on ganks if the laner can't get onto it or hop out to be safe yourself. In Combination with your Q its awwesome. Ghost is not really a good alternative for Flash. You can chase your enemies and run away, but CC can stop you. A Flash over a wall is 90% of the time stronger and safer. I prefer Flash.

Runes

Glymph

  • x5
  • x4

Mark

  • x9

Seal

  • x9

Quintessence

  • x3
  • +0.75 magic resist per level
  • -2.6% cooldowns
  • +15.3% attack speed
  • +12.69 armor
  • +6.75 attack damage
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Runes

Play around with your glyphs. Try out what you need more, CD Reduction or MRes. I prefer it this way. Your Marks can be changed with Armor Penetration. Both works fine in Jungle, Att Speed is a better camp clear and ArmPen is a better gank alternative. Seals? Flat Armor. No Discussion! You need it in Jungle. Quintessences should be AD. It gives you the leash you need to get fast through the jungle.

Masteries

  • 1/1
  • 4/4
  • 3/4
  • 0/2
  • 4/4
  • 0/4
  • 0/1
  • 3/3
  • 1/1
  • 0/1
  • 2/2
  • 2/2
  • 0/3
  • 0/1
  • 1/1
  • 3/3
  • 0/4
  • 1/1

OFFENSE:

25

  • 0/1
  • 0/3
  • 0/4
  • 2/2
  • 0/3
  • 0/3
  • 0/2
  • 0/2
  • 0/2
  • 0/1
  • 0/1
  • 0/1
  • 0/3
  • 0/3
  • 0/1
  • 0/3
  • 0/1
  • 0/1
  • 0/1

DEFENSE:

2

  • 0/1
  • 3/3
  • 0/3
  • 0/1
  • 0/1
  • 0/3
  • 0/3
  • 0/2
  • 0/4
  • 0/1
  • 0/3
  • 0/1
  • 0/2
  • 0/4
  • 0/3
  • 0/1
  • 0/1
  • 0/3
  • 0/1

UTILITY:

3

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Masteries

Description needed? ;)

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