Aatrox The Darkin Blade

- Top/Jungler
- 6300
- 975
-
Blood Well
- Whenever uses an ability that costs health, he stores 100% of the health cost into his Blood Well. The maximum amount of health the Blood Well can store equals 30 + (45 × level). If Aatrox has not dealt or received damage in the last 5 seconds, his Blood Well will deplete at a rate of 2% per second. Upon taking fatal damage, Blood Well activates and places Aatrox in stasis for 3 seconds. Over the stasis duration the Blood Well is emptied and Aatrox restores health equal to its contents plus 10.5 + (15.75 × level). Blood Well's activation has a static cooldown and is unaffected by cooldown reduction. Also, Aatrox passively increases his attack speed by 1% for every 2% in the Blood Well.
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Dark Flight
- Aatrox takes flight and slams down at a targeted location, dealing physical damage in a large area. Enemies in the center of the blast are also knocked up for 1 second. Cost : 10% of current health Cooldown: 16/15/14/13/12 seconds Range: 650
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Blood Thirst / Blood Price
- Toggle Off - Blood Thirst: Aatrox heals himself on every third attack. If Aatrox is below 50% health he will heal for three times as much. Toggle On - Blood Price: Aatrox deals bonus physical damage on every third attack at the cost of health. Cooldown : 0.5 seconds
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Blades of Torment
- Aatrox unleashes and sends forward the power of his blade, dealing magic damage to enemies in a line and slowing them by 40% for a few seconds. Magic Damage: 75 / 110 / 145 / 180 / 215 (+0.6 per ability power) (+0.6 per attack damage) Cost: 5% of current health Cooldown : 12/11/10/9/8 seconds Range: 1000
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Massacre
- Aatrox draws in the blood of his foes, dealing magic damage to nearby enemy champions. For the next 12 seconds, Aatrox gains bonus attack speed and 175 bonus attack range (325 total range). His attacks are still considered melee. Cooldown : 100/85/70 seconds
Health Points | 395 |
---|---|
Mana | |
Damage | 55 |
Attack Range | 150 |
Armor | 14 |
IP Cost | 6300 |
Health Regen | 5.75 |
Mana Regen | |
Attack Speed | 0.651 |
Movement Speed | 345 |
Magic Resistance | 30 |
1 lvl |
Item builds
Start items
Doran's Blade
+8 Attack Damage +80 Health +3% Life Steal
Core items
Ninja Tabi
+30 Armor UNIQUE Passive: Blocks 10% of the damage from basic attacks. UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Blade of the Ruined King
+25 Attack Damage +40% Attack Speed +10% Life Steal UNIQUE Passive: Basic attacks deal 6% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. Life Steal applies to this damage. UNIQUE Active: Deals 10% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown). Unique: Deal 10% of target champion's maximum health (min 100) as physical damage, get healed for the same amount while slowing the target by 25% for 3 seconds and gaining 25% movement speed for the same duration. (90 second cooldown). (550 range)
Frozen Mallet
+650 Health +40 Attack Damage UNIQUE Passive - Icy: Basic attacks slow the target's Movement Speed for 1.5 seconds on hit (40% slow for melee attacks, 30% slow for ranged attacks).
Endgame items
Ravenous Hydra (Melee Only)
+75 Attack Damage +100% Base Health Regen +12% Life Steal Passive: Life Steal applies to damage dealt by this item. UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage). UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (closest enemies take the most damage) (10 second cooldown).
Maw of Malmortius
+60 Attack Damage +40 Magic Resist UNIQUE Passive: Grants +1 Attack Damage for every 2% of missing Health, up to a maximum of 35 Attack Damage. UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs 400 magic damage for 5 seconds (90 second cooldown). (Unique Passives with the same name don't stack.)
The Bloodthirster
+75 Attack Damage UNIQUE Passive: +20% Life Steal UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level. This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
All Items
Ninja Tabi
+30 Armor UNIQUE Passive: Blocks 10% of the damage from basic attacks. UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Blade of the Ruined King
+25 Attack Damage +40% Attack Speed +10% Life Steal UNIQUE Passive: Basic attacks deal 6% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. Life Steal applies to this damage. UNIQUE Active: Deals 10% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown). Unique: Deal 10% of target champion's maximum health (min 100) as physical damage, get healed for the same amount while slowing the target by 25% for 3 seconds and gaining 25% movement speed for the same duration. (90 second cooldown). (550 range)
Frozen Mallet
+650 Health +40 Attack Damage UNIQUE Passive - Icy: Basic attacks slow the target's Movement Speed for 1.5 seconds on hit (40% slow for melee attacks, 30% slow for ranged attacks).
Ravenous Hydra (Melee Only)
+75 Attack Damage +100% Base Health Regen +12% Life Steal Passive: Life Steal applies to damage dealt by this item. UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage). UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (closest enemies take the most damage) (10 second cooldown).
Maw of Malmortius
+60 Attack Damage +40 Magic Resist UNIQUE Passive: Grants +1 Attack Damage for every 2% of missing Health, up to a maximum of 35 Attack Damage. UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs 400 magic damage for 5 seconds (90 second cooldown). (Unique Passives with the same name don't stack.)
The Bloodthirster
+75 Attack Damage UNIQUE Passive: +20% Life Steal UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level. This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
Skillorder
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Runes
Glymph
x9
Greater Glyph of Warding
+1.34 magic resist
Mark
x9
Greater Mark of Strength
+0.95 attack damage
Seal
x9
Greater Seal of Resilience
+1.41 armor
Quintessence
x3
Greater Quintessence of Strength
+2.25 attack damage
- +12.06 magic resist
- +8.55 attack damage
- +12.69 armor
- +6.75 attack damage
Masteries
1/1
4/4
0/4
0/2
4/4
0/4
0/1
3/3
1/1
0/1
2/2
2/2
0/3
0/1
1/1
3/3
0/4
1/1
OFFENSE:
22
0/1
0/3
4/4
0/2
2/3
2/3
0/2
0/2
0/2
0/1
0/1
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/1
DEFENSE:
8
0/1
0/3
0/3
0/1
0/1
0/3
0/3
0/2
0/4
0/1
0/3
0/1
0/2
0/4
0/3
0/1
0/1
0/3
0/1
UTILITY:
0
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Top lane
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